
Show Notes
The boys are back for Sub-Level 4 of the Backrooms Podcast!!
In a industry hyper-saturated with dime-a-dozen button mashers and mindless time killers, there are a growing number of games that tower above the masses as narrative "blockbusters" nearly fit for showtimes at your local AMC!
But do games need to have Oscar-worthy levels of storytelling to be enjoyable, or is it fine to just switch our brains off and get lost in the flow of a great gameplay loop?
Join us in the first episode of this new season of somewhat intelligent and barely engaging game analysis, and you may hopefully find an answer! (no guarantees)
More from The Backrooms Podcast
Side quests and collectibles are things that often get overlooked when analyzing games. The boys aim to change that by shining a spotlight on some of the things games do right and wrong when it comes to optional content in gaming.
After 6 months of absence, the boys are *finally back* (heard that before) and ready for another round of group therapy.
Tutorials can be awesome, but they can also be suck-tacular. They can be brief, or overly drawn-out. They can sometimes hold your hand, and they can sometimes be Dark Souls. The one thing that most games have in common is that they each have one, even if you might not realize that it's there.
Last year, the boys dived into their personal mental health journeys. We received a ton of positive support on that episode, and if we had helped even just one person listening, we consider it worth doing again. In today's episode, the boys talk about how our interaction with media can shape the way we perceive the world and our place within it. Not only this, but also the phenomenon of which viewing the end of a series, can feel like the loss of a close friend.