
Show Notes
About time isn't it?
On this latest episode of the Friendly Meeples Lounge, join Chris and Stu as they take a jaunt through the games of OzBunnyCon 2024, and take a deep dive into the game Unconscious Mind, and the difference made by a good, or less good rulebook! Hosted on Acast. See acast.com/privacy for more information.
More from The Friendly Meeples Lounge
On this joyful and much awaited episode of the Friendly Meeples Lounge - as in where were you guys? Sorry it's taken so long! On this episode, Chris, Jen and Stuart chat about the joys of attending a convention when someone else is doing all the work! Also - a chat about the best and worst of board game bling; when is extra also too much - is that an alien concept to board gamers, or just to Stu?
Happy New Year, Meeples! Chris, Jen and Stu give you a rundown of their Top Ten games of last year, including some of those from 2024 that we didn't get to play until 2025, and some of those that just didn't quite make their lists.
And now for another episode of the Friendly Meeples Lounge! In this wrap up for the year, Chris and Jen talk the year that's been, highlights for what they have been playing and we have a fantastic chat with Australian Game designer, Karl Lange! With his smash hit Octocube taking the world by storm, it was an absolute privillage to chat with someone who appraches game design in a really unique way. Want to find out more... You'll have to listen!
And now for another episode fo the Friendly Meeples Lounge! On this episode, Jen and Chris wrap up Melbourne Games week, chatting aobut the Big Game Night Out at Fed Square and Jen's first time at PAX. There were so many new games experienced, so many wonderful experiences, you'll just have to tune in and listen to find out all the exciting things going on for Board Gamers in Melbourne!
Our next episode of the Friendly Meeples Lounge is here, and it's a cracker! Jen, Chris and Stu are joined in conversation by Ryan Boucher, the designer of the Gen Con hit Timber Town and let's just say we get pretty deep into the game's journey from concept to the successful international release that we're all playing!