
Show Notes
The past 12 months have shown us, beyond all doubt, that being more collaborative can result in phenomenal outcomes. In this episode, Asif Moghal talks to Tony Cox, owner and co-founder of Great British Outdoor Fires and John Grimshaw, Product Manager at Elcometer about what collaboration is and why it’s the only way to succeed. Hosted on Acast. See acast.com/privacy for more information.
More from The Art of the Impossible
Scott Virtue began his career in the United States Air Force before moving into engineering leadership at the forefront of immersive design. As Director of Engineering at Foth, a firm working across infrastructure, environmental services, and production, he oversees what the company delivers to clients, and has been a driving force behind its adoption of VR and augmented reality as decision-making tools. In this episode, Scott explains why the gap between what engineers understand and what clients can meaningfully approve is one of the most underestimated risks in any design project, and how immersive technology bridges it in ways that 2D drawings, and even 3D renders, simply can’t.
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What does play have to do with design and manufacturing? Everything. In this episode Michelle Lee, Partner and Executive Managing Director at IDEO, reframes play not as a fun distraction but as a discipline: a deliberate practice of curiosity, creativity, and experimentation that has helped global brands crack their hardest problems. Drawing on a career spanning aerospace engineering, the toy industry, and the world’s most influential design consultancy, she makes a compelling case: the leaders willing to ask the dumb question and prototype the bold idea are the ones who land on genuinely transformative answers. Technology, she argues, is only ever as powerful as the human curiosity behind it.
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