The Game Business Show

Can you build a legitimate video game business on prompts? Meta thinks so

The Game Business Show

Summary

Meta's recent launch of Horizon Create and Horizon Studio aims to revolutionize game development by allowing users to create 2D and 3D mobile games through simple prompts. These tools significantly lower the barriers to entry for aspiring game developers, enabling individuals without coding experience to bring their ideas to life. While this democratization of game creation is seen as a positive step, it raises concerns about the potential oversaturation of the market and the impact on traditional game developers.

Saks Persson, Meta's VP of Horizon, emphasizes that the vision for these platforms is twofold: to empower creators and enhance player experiences. He believes that by providing accessible tools, more people will be able to express themselves through games, leading to a richer variety of content. Persson acknowledges the competitive landscape, noting that other platforms like Roblox and Google's Playground are also exploring similar user-generated content (UGC) models.

The conversation also touches on the importance of monetization strategies, with Persson suggesting that a mix of ads, microtransactions, and subscriptions could be viable depending on the audience and game type. He asserts that the focus should be on creating a platform with integrity that prioritizes quality content and user experience. Looking ahead, Persson envisions a future where game development is further democratized, allowing for continuous iteration and innovation, ultimately enriching the gaming landscape for both creators and players.

Show Notes

This week, we chat to Meta's VP of Horizon Sax Persson to discuss its new prompt-based game development tools: Horizon Create and Horizon Studio.

We discuss the rise of UGC, whether it undermines the traditional game business, whether AI-made games are an opportunity for professionals, and the battle between Meta, Google and Roblox. Enjoy

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