
Kim Nordström - UP DOWN UP: Why some game companies succeed, while others fail
The Game Developers' LibraryShow Notes
Other Sources Discussed Failing to Fail: The Spiderweb Software Way: https://www.youtube.com/watch?v=stxVBJem3Rs&t=2794s Radical Candor: https://en.wikipedia.org/wiki/Radical_Candor Hosted on Acast. See acast.com/privacy for more information.
More from The Game Developers' Library
Buy Books But Not From Bezos: https://uk.bookshop.org/shop/indiegameclinic IGC Patreon: https://www.patreon.com/indiegameclinic
In this episode, Tom and Joe read and respond to Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives Are Taking Back an Art Form.
In this episode we read Rimworld creator Tynan Sylvester's design textbook.
In this episode we attempt to verbally describe a comic book. But not just any comic book. Scott McCloud's 1993 "Understanding Comics" is a comic about comics; not necessarily how to make them, but how they "work" for readers. Your librarians Tom and Joe jump about the book in no particular order, picking apart what they personally got from the book, and highlighting areas where we think there's something interesting in there for an indie dev.
In this episode we discuss Jason Schreier's journalistic account of the creation of a bunch of different games, ranging from huge AAA games like DragonAge: Inquisition, to smaller indie ones like Shovel Knight and Stardew Valley.