
Make the Game: Unlock your game's hidden potential with a saturation analysis
Make the Game with Matt HackettShow Notes
Let's talk about a saturation analysis, which is a tool you can use on your game design to see what all it can do.
Examining the game of chess, what all is it capable of? There's an 8x8 board, pieces can be moved, removed, or modified, but what else? How would you get ideas if you were working on chess but with a new twist? This tool shines a light on where your design could go.
See also Into the Breach by Subset Games, which is a brilliant and innovative design.
You were played out by Monster Stomp from TeknoAXE: http://teknoaxe.com/Link_Code_3.php?q=1784
More from Make the Game with Matt Hackett
Thanks for listening! More info: https://www.valadria.com/pixel-washer-launch-october-15-ea/
๐ Show Notes Boy I sure do mention a lot of things in 42 minutes: Pixel Washer ๐ How to Make a Video Game All By Yourself Acclaim Alessandro Marani Charlie Dean Geoff Blair A free tip from Miyamoto: Make your first level last Songs of Syx Sequelitis - Mega Man Classic vs. Mega Man X How to Market a Game Indie Game Clinic Obsidian ๐ The Steam Dev Cheat Sheet โฑ How long should your game be? How limitations set you free ๐ฏ This Is All That Matters About Games Marketing Tiled (open source map editor) ๐ Don't Stop Posting Valadria Discord [Redacted] The Safehouse (article, Steam page) You were played out with music by Joshua Morse (new songs out!!)
๐ Show Notes Acclaim / Pixel Washer Washlist Pixel Washer on Steam ๐ฅ Acclaim is publishing my game Pixel Washer ๐น๏ธ How I got a publisher for my indie game ๐บ Video: Publishing with Acclaim Diggy, an open source JavaScript game engine (with example game) Onslaught! Arena by Lost Decade Games Onslaught! Arena Bacon and Games Game Dev Comics by Matt Hackett Buffer (for scheduling posts) Matt's Canon EOS M50 Guide ๐ ๏ธ Building a fulfilling creative career as a solo dev Star Spark Jonas Tyroller Juniper Dev ๐ถ Music by Joshua Morse
Links and more: https://www.valadria.com/sprint-planning-complexity-and-marketing/
Links and more: https://www.valadria.com/how-to-get-back-into-game-development/