
Show Notes
Oh no, your family has been abducted and your village burnt to the ground! Better start a bloody vendetta…or so the story of many video games starts out. Our guest, Dr. Thomas Spies, argues in favour of more complex and differentiated trauma representations. Here’s our conversation about titles such as Max Payne, Distraint, The Last of Us, Hellblade, and Disco Elysium. Shownotes Trauma im Computerspiel. Mediale Repräsentationen mentaler Extremerfahrungen (Thomas Spies) “Making Sense in a Senseless World”: Disco Elysium’s Absurd Hero (Thomas Spies) gofundme campaign: Honorare Sammelband Kritische Videospielstudien Get Studying Pixels Plus Website | Twitter | Instagram Hosted on Acast. See acast.com/privacy for more information.
More from Studying Pixels
We have been podcasting diligently every week for approximately two years. Now, we decided to take a hiatus to recover a bit and organize some things in our private and professional lives. We look forward to returning, because we have got so many more episodes already planned. It's going to be fun! If you are a Studying Pixels Plus subscriber, you do not have to do anything. We will pause our Patreon campaign while we are on hiatus, so you will not be billed. If you wish to stay in the loop, please stay subscribed or join our Discord, which will also be alive and running the entire time. You are the best and we are looking forward to resume our journey! Hosted on Acast. See acast.com/privacy for more information.
How do we go about analyzing video games? Well, close playing is one of the most prominent methods to do so. Together with Prof. Dr. Theresa Jean Tanenbaum, we discuss what close playing means and how to pragmatically go about it. Shownotes Well read: Applying close reading techniques to gameplay experiences (Jim Bizzocchi and Theresa Tanenbaum) Hermeneutic Inquiry for Digital Games Research (Theresa Tanenbaum) https://transformativeplay.ics.uci.edu/ Visit studyingpixels.com Hosted on Acast. See acast.com/privacy for more information.
This is a replay episode, originally aired on August 14, 2022. Technically, JRPG simply stands for Japanese Role-Playing Game. Yet, it seems like the genre ascription has taken on a life of its own. Is every RPG made in Japan automatically a JRPG? And what differentiates them from Western RPGs? Here’s our take on the matter!
The Final Fantasy Pixel Remaster was recently released for PS4 and Nintendo Switch, and you know Dan has some thoughts about it. It’s another solo episode, this time with Dan and his theories about the Final Fantasy series, it’s origins, and how it came to be what it is today.
We are all familiar with names such as Sony, Nintendo, Ubisoft, or Konami. But how did these names come about? In this short episode, we explore the background behind some of the most influential company names. Shownotes The Stories Behind the Names of 15 Gaming Brands You Know (Kelvon Yeezy) The History and Meaning of the Ubisoft Logo (FreeLogoDesign) What's In A Name (1Up.com) Sony Company History (Sony) Interview: Former Microsoft Exec Fries Talks Xbox's Genesis (Leigh Alexander) Visit studyingpixels.com Hosted on Acast. See acast.com/privacy for more information.