
Designing a Jurassic World: Inside Rebirth’s Art Department
InGeneral | The Jurassic Outpost PodcastShow Notes
How do you build a Jurassic World from the ground up? In Designing a Jurassic World, we go inside the art department of Jurassic World Rebirth with Production Designer James Clyne (Jurassic World: Rebirth, The Creator, with art department work on Star Wars, Avatar and Star Trek) and Lead Graphic Designer Matthew Clark (Fast X, Venom: The Last Dance, Black Mirror, Doctor Who).
From the remote island of Ile Saint-Hubert to the intricate vehicles, props, and environmental storytelling that define summer 2025’s blockbuster, we explore the creative decisions that shaped the film’s visual identity. Featuring never-before-seen imagery, James and Matthew reflect on their careers, the influence of Jurassic Park on their creative paths, and how Rebirth’s newest iconic designs came to life.
Whether you’re fascinated by production design, franchise world building, or the legacy of Jurassic itself, this is a deep dive into the craft behind the spectacle.
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