
Show Notes
NVIDIA started an online firestorm this week when it announced DLSS 5 at its GTC conference. The company claims it's meant to deliver "photorealistic" lighting and materials in games by using neural processing. But it differs considerably from previous versions of DLSS, which were focused on using machine learning to upscale lower resolutions and generate additional frames. To help us break this down, Anshel Sag, VP and principal analyst at Moor Insights and Strategy joins us to discuss his experience with NVIDIA's DLSS 5 demos. Also, we dive into what's next for Xbox with Project Helix.
NVIDIA announced DLSS 5, the disgust was immediate (with Anshel Sag from Moor Insights & Strategy) – 0:51
Arizona attorney general sues Kalshi for operating an illegal gambling business – 36:22
Polymarket users threaten the life of a reporter at The Times of Israel over accurate reporting – 36:59
Apple announces AirPods Max 2 with improved noise cancellation – 44:33
Elon Musk’s xAI faces class action suit over facilitating CSAM – 47:38
Samsung stops selling Galaxy Z TriFold after 3 months because components got too expensive – 51:22
Around Engadget: Apple Studio XDR review, Dell XPS 16 review – 53:49.346
Listener Mail: Stick with iPhone on Linux? And are there any good Android tablets? – 55:41
Pop culture picks – 58:46
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