
Show Notes
We chat with Tonda Ros (Dogubomb) one year after the release of his genre-blending room-drafting puzzlebox sensation, Blue Prince. Our discussion covers Tonda's year as the game's representative in the world; his inspirations across digital, analog, and tabletop works; cultivating player appreciation for virtual spaces; managing player hunches through playtesting; balancing lore with puzzle mechanics; comparing game development with filmmaking; and so! much! more! Kind of like the game itself, we just keep going. Audio edited by Dylan Shumway Discussed in this episode: Blue Prince https://www.blueprincegame.com/ Mythic Spoiler https://mythicspoiler.com/ My Perfect Console – Tonda Ros https://www.myperfectconsole.com/episode/129 realMyst https://cyan.com/realmyst/ Digital version of MAZE: Solve the World's Most Challenging Puzzle by Christopher Manson https://www.reddit.com/r/Python/comments/1l9urle/website_version_of_christopher_mansons_1985/ "It Seems I Have Found Myself In Another Mysterious House" by Rob Dubbin https://roblemsolving.com/games/2025/04/25/mysterious-house.html The Castles of Mad King Ludwig https://boardgamegeek.com/boardgame/155426/castles-of-mad-king-ludwig Dominion https://www.riograndegames.com/games/dominion/ Ascension https://boardgamegeek.com/boardgame/69789/ascension-deckbuilding-game Blue Prince Soundtrack by Trigg and Gusset https://triggandgusset.bandcamp.com/album/blue-prince-the-original-soundtrack Jewels in the Attic https://boardgamegeek.com/boardgame/16608/jewels-in-the-attic Tales of the Crystals https://boardgamegeek.com/boardgame/9755/tales-of-the-crystals The Last of Mrs. Cheyney (1937) https://www.imdb.com/title/tt0029120/ The Graduate (1967) https://www.imdb.com/title/tt0061722/ MIO: Memories in Orbit https://store.steampowered.com/app/1672810/MIO_Memories_in_Orbit/
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More from The Secret Lives of Games
We're joined by John Axon (Capybara Games), Raigan Burns (N++, N PLUS INFINITY TIMES TWO), and Tonda Ros (Blue Prince) to discuss Cinco Paus, a wand-slinging, grid-based roguelike described as "NetHack meets poker" and "the scientific method." It's the tenth installment in our yearlong special series exploring the work of Michael Brough: All Systems Brough. Next episode: P1 Select Audio edited by Dylan Shumway.
We're joined by Nicole He (The Crush House, Kinlo Labs), Eddy Boxerman (Osmos, Karmaka, Broken Rules), and Noah Sasso (Sportsfriends, Iron Galaxy Studios) to discuss Imbroglio, a deck-building, grid-based, genre-defining brough-like. It's the ninth installment in our yearlong special series exploring the work of Michael Brough: All Systems Brough. Next episode: Cinco Paus Audio edited by Dylan Shumway.
We chat with Mark Essen (Nidhogg, Wheel World) about his "feverish bullet heaven platformer" Blood Dungeon. We discuss making a small game in the shadow of a bigger project, the constraints it takes to do it sanely, and building on the foundations of a nascent genre.
We're joined by v buckenham (Downpour, Beasts of Balance), Izzy Kestrel (Electrifying Incident, A Little Game Called Mario), and Bennett Foddy (Baby Steps, QWOP, Getting Over It with Bennett Foddy) to discuss Helix, a spiral-action shmuplike about staying alive. It's the eighth installment in our yearlong special series exploring the work of Michael Brough: All Systems Brough. Next episode: Imbroglio Audio edited by Dylan Shumway. Discussed in this episode: Helix https://apps.apple.com/gb/app/helix/id562550427 868-BACK (Out now!! Go buy it!!) https://store.steampowered.com/app/3304110/868BACK/ https://finji.itch.io/868-back Michael Brough's Website https://www.smestorp.com/ Maypole https://en.wikipedia.org/wiki/Maypole Game Design Deep Dive: The unique touchscreen action game controls of Helix https://www.gamedeveloper.com/design/game-design-deep-dive-the-unique-touchscreen-action-game-controls-of-i-helix-i- Bit Pilot http://www.bitpilotgame.com/ Tilt to Live https://apps.apple.com/us/app/tilt-to-live-hd/id391837930 Super Hexagon https://superhexagon.com/ Geometry Wars: Retro Evolved remake https://store.steampowered.com/app/8400/Geometry_Wars_Retro_Evolved/ Endings (Michael's 2015 blog) https://mightyvision.blogspot.com/2015/01/endings.html Playdate https://play.date/ Nex Playground https://www.nexplayground.com/ Hylics https://mason-lindroth.itch.io/hylics Vangers https://www.gog.com/en/game/vangers Tools for Creativity class (virtual) with v buckenham https://sfpc.study/sessions/fall-26/tools-for-creativity School for Poetic Computation https://sfpc.study/ bimbo static site generator https://iznaut.itch.io/bimbo
We chat with Brooke Husic (Puzzmo, New Yorker, A24) about creating, stewarding, and showrunning a daily crossword for the web-based puzzle phenomenon, Puzzmo. Our discussion covers Puzzmo's first 1,000 days, Brooke's prolific career as a constructor, the impact of cultural biases on crosswords, the early-2020s indie-puzzle development boom, the need to care for both solvers and setters during revisions, the interconnectedness of difficulty and context, the relationship between constructor and venue, and so! much! more! Also: Don't forget to check out today's Puzzmo midi crossword, its 1,001th, a special collaboration between two names that will be familiar to listeners of this episode. Audio edited by Dylan Shumway Discussed in this episode: Puzzmo https://www.puzzmo.com/today/ Today's Brooke and Rob collab puzzle, "Time to get up!" https://www.puzzmo.com/puzzle/2026-07-12/crossword