
Show Notes
In this interview, we talk with Dang!, the developers of Boomerang X. We discuss the genesis of the game’s genesis from a student project and a game jam); boomer shooters; the difficulty of porting it to the Nintendo Switch; the influence of games like Devil Daggers and shows like Samurai Jack; what it’s like to be a small indie developer in today’s market; and much more! If you haven’t already played it, Boomerang X is a brilliant shooter in which you not only hurl a boomerang at enemies but also launch yourself after the boomerang. It features fast-paced action, suggestive environmental storytelling, Lovecraftian enemies, and a challenging yet rewarding difficulty curve. Boomerang X is available on PC/Steam and Switch.
More from Gamers with Glasses Podcast
In this episode Nate and Samantha set out to recap and wrap up our summer series on games, childhood, and nostalgia, and end up…somewhere else. We cover all the deep questions, like, “Does nostalgia have to be melancholic?”; “Are console generations a marketing lie, just like other generational divides?”; “Do any of us leave childhood unscathed?”; and, “Isn’t Assassin’s Creed just Sly Cooper and the Thievius Raccoons?”
In this episode, Nate interviews NikkiJay, developer of the just-released "plotformer" Quantum Witch. Come for the in-depth discussion about cults, conditioning, and choices - stay for the impromptu ukelele concert.
We make learning fun! In this episode, Samantha and Luis interview Dr. Erik Verlage, a research scientist at the Ohio State University who works on interactive media and games in education. Discussion ranges from the use and value of games in education to GeoGuessr and the difference between toys and tools. Where’s the dividing line between a game and a simulation? Why were Skyrim players willing to spend hours on the same thing at the forge, even when it wasn’t fun?
We thought it would be fun to do an “Oops! No Games” episode, in which we try not to talk about games. Inevitably, we totally fail, to the degree that we even end up recommending games at the end. We were all going to bring a book and a movie to talk about, and that somehow inspires us to complain about AI a lot, but probably not enough, because it really is so, so bad.
How do game critics contribute to Western hegemony, and what can we do about it? Nate Schmidt interviews Felipe Pepe, creator of The CRPG Book Project, on his recent essay, “The Gentrification of Video Game History.” Drawing on Mia Consalvo and Christopher Paul’s critique of the concept of “ real games,” their wide-ranging conversation covers mods and mobile games, the relationship between internet cafes and free-to-play RPGs, and the emptiness of the stereotypical “nerd and jock” divide between narrative-driven and sports games.