Celtic Myth Podshow

Another Writer's Journey

Celtic Myth Podshow

Show Notes

Please accept my apologies for writing about myself. I generally try and avoid this as I feel I am nowhere near as important as the stories I tell (and those that we tell as far as the Celtic Myth Podshow is concerned). That having been said, let's plunge on in!

When I moved from Primary School to Secondary school (after the now legendary 11+ examination), one of my favourite lessons was the English class. At 11 years old I was far too young to understand much about Grammar or story/poem analysis, but I loved the act of creation involved in summoning imagery and meaning from words. Plain and simple words that when strung together could create pictures in my mind and feelings in my chest. One memory that sticks in my mind as significant because it told me, even at that tender age that I had an intense desire to write, was a class exercise that progressed over an entire term. We were each asked to write a single-page, short and concise story and then read it to the entire class. I was in heaven! I wrote an adventure story involving a dangerous trek in the jungle and eventual possible rescue. My story stretched the limits of our allotted time as I had filled well over a dozen pages of the small A5 exercise books that we used to be given at school. After I had finished - I don't remember exactly what the teacher said - my fellow class-mates were asked to give their feedback to the teacher and they all asked for more detail about my story and for the tale to be completed. The teacher, perhaps bowing to popular pressure, asked me to complete the story and for the next couple of weeks I wrote continuing episodes and read each out in turn to the class. The joy I felt in entertaining my peers with my my writing is a joy that has never left me. To give pleasure with mere words is something that can never be underestimated. As my relationships with my school-mates developed, I played many games and don't remember writing much other that the allocated tasks that we were all set. Our play-ground games however were rapidly becoming increasingly complex. A small group of my intimate inmates decided to each take on the role of a particular leader/hero/ruler on a planet in some imaginary Science Fiction universe that we had decided upon. My own planet of bio-mechanical inhabitants acquired technical drawings of the transport system within its major cities, biological descriptions of the alien inhabitants (vaguely resembling cones on wheels as I recall!) and each city having its own history mapped out. Hours and hours of work. It never got used in our games of course, but for me the creation of back-story was as essential as the game itself. Writing after Leaving School? As my school-years were coming to an end, my close-knit circle of buddies discovered the very first 3 volume box-set of an imported game from America, ridiculously named "Dungeons & Dragons". The game was what later came to be known as a 'role-playing game' with one person acting as a story-teller come referee come guide and the other players taking on a role of a character within a Fantasy-based universe. The big difference between this and other traditional methods of story-telling was that the actions that the players decided to take determined the future course of events within the story. The Fantasy universe moulded itself around us as we played. We were living in the story! I had come home! What an amazing discovery. It wasn't long before I, myself, took on the part of the Dungeon Master (as the referee was called) and was creating my own interactive stories with a group of players. My own game had maps (based on hex-paper) that were filled in as the players explored the world I had created plastered all over one wall of my very small flat and the remaining space in my flat taken up with as many chairs as I could fill into the space. At one stage, our story had over ten people meeting weekly to continue their adventures and the whole story arc carried on for over

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