
Show Notes
Simulations, Questions, Dialogues
Academic and game writer Seva Khusid (Harvest of Names) joins us to talk about the balance between what we simulate, and what we pass over to the player to simulate for us. Does narrative work best when it's outside of the system? How do we balance understanding the system of a game, and being in it? And are all games, ultimately, destroyed by us trying to break the fourth wall and master the underlying code?
For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/
Music by Laurence Chapman (https://www.laurencechapman.com/)