Sacred Symbols: A PlayStation Podcast

#402 |The Story Was Quite Clear

Sacred Symbols: A PlayStation Podcast

Show Notes

With Sony abandoning its chase of easy PC dollars, the megalithic Japanese company instead seems intent on maximizing its dollars at home, and reasonably so. While reporting indicates PlayStation's PC sales were stymied by staggered and unpredictable releases, that was already obvious. What's less clear is how Sony's pursuit of profit might affect the status quo, with a lawsuit in the UK over PSN monopolization and blatant A/B testing for dynamic digital pricing happening right before our eyes. What does the future hold as we begin to move towards next-gen? Plus: EA lays off members of the Battlefield team that created America's best-selling game in 2025, Nagoshi Studio and its Yakuza-like title Gang of Dragon are in big trouble, a LEGO PlayStation (1) console is seemingly en route for the holiday season, adventure classics Myst and Riven are PS5-bound, Crimson Desert finally emerges on PS5 Pro, and more. Then: Listener inquiries! With id finding so much success with the revived Doom trilogy, could Quake be next? What was the deal with that cryptic Bluepoint Tweet from 2019, anyway? Are physical-only players being hurt by the underproduction of copies of big games? Is Dustin intentionally making mistakes in his edits to sabotage our entire operation?

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Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.

0:00:00 - Intro0:28:57 - Ragebaiting Dustin0:38:33 - Geno Smith0:38:56 - Neighborhood drama0:45:22 - Sony's issues with PC releases0:54:22 - UK case vs Sony digital storefront begins1:13:40 - Sony testing dynamic pricing1:33:32 - EA layoffs1:45:23 - Nagoshi Studio is in trouble1:56:33 - A PS1 Lego set is coming2:05:55 - Crimson Desert console specs2:13:43 - Pragmata moves up release date2:15:36 - Myst and Riven remake coming to PS52:19:38 - Falcom revives Dragon Slayer2:27:09 - New PS+ game catalog titles2:31:27 - What We’re Playing (Resident Evil Requiem, Minishoot Adventures, Marathon, Pokemon Pokopia)3:38:42 - Preordering physical games3:48:05 - New Quake?3:56:13 - Can Sony pull people away from established games?3:59:50 - Do Sony studios have too much power?4:02:27 - What was the point of Bluepoint's old tweet?4:05:03 - Starfield interference Learn more about your ad choices. Visit podcastchoices.com/adchoices

More from Sacred Symbols: A PlayStation Podcast

Oct 19, 2026

Recent data analysis indicates what was already fairly obvious: The online pushback to Sony's discless announcement this past summer was at least partially astroturfed. It's not to say that no one had authentic grievances, or that real people didn't try their hardest to make their voices heard. Rather, it's that a tangible amount of the seemingly-earnest feedback that was plastered underneath everything PlayStation posted for months is demonstrably fake. This revelation brings us back to the original point, which is consumers' unwillingness to hit Sony where it really hurts -- in its wallet -- meaning that PlayStation can continue to merely wait this thing out, sans consequences. Why won't angry consumers do the hard work of removing themselves from the ecosystem entirely? The ramifications of such a move would speak in a language no company can ignore. Other news this week includes the reveal of a 30th anniversary Gran Turismo DualSense, a God of War: Laufey collector's edition that doesn't come with the actual game, trouble percolating over the extreme cost of licenses associated with EA's College Football, and more. Then: Listener inquiries. Was PlayStation 3's brief foray into 3D gaming a waste of time, or a promising technology that was too early to market? Should Sony prepare to lose access to Xbox's catalog of games in the PlayStation 6 era? Why don't animators and artists change the aesthetic of actors during motion capture? Did you know we're now further away from BioShock's release date than BioShock's release date was from the decade of the 1980s?

Oct 12, 2026

A common complaint during the PlayStation 5 generation has been that the core fanbase has is being ignored. There's obvious truth to this statement, as Sony pivots more and more towards the free-to-play and games-as-a-service audiences that now sustain the brand. But perhaps they're still listening, after all. Recent rumors indicate a new Ape Escape is in development at an external second party team, joining People Can Fly's alleged Killzone project as yet another look backwards into PlayStation's extensive well of dormant IP. The real question now is: What else would we want to see? We discuss. Plus: Sony sells hundreds of PSVR-related patents to Meta, a new Portal model with an OLED screen may be incoming, Forza Horizon 6 gets a PS5 release date, Warhorse's CEO thinks games should obviously cost more, Alan Wake 3 may be early in development at Remedy, and more. Then: Listener inquiries! Is 'hybrid gaming' the future of the industry? How do we deal with latent DLC for games we're no longer familiar with? Should Sacred Symbols be focused on attracting more female listeners? Which host has earned the title of Emeritus?

Oct 5, 2026

There's simply no denying that Naughty Dog's absence this generation is deeply felt. Apart from a couple of ports and a defunct, half-made multiplayer project, Sony's crown jewel studio hasn't contributed much of anything to PS5. Thankfully, that's on the verge of changing, not only as we get late in this cycle, but ever-closer to PlayStation 6. Three important pieces of news emerged: Intergalactic will be shown-off next year, a new Uncharted is indeed in development and will come to market following Intergalactic, and two The Last of Us projects are being incubated as well (one presumably The Last of Us: Part III). For the first time in ages, we have a clearer and more robust view into what Sony's most important team is planning for the next half-decade and well beyond. Is it time to celebrate? Or will the proof be in the pudding? Plus: Sony is skipping CES for the first time since 1967, a new look at God of War: Laufey's combat shows something decidedly DMC, AI upscaling comes to base PlayStation 5, and more. Then: Listener inquiries! Why do so many "spiritual successors" fail to live up to the original? What's with all of the 10s IGN gives out these days? Should players embrace 'the grind' in video games, or seek ways around it? Who has the audacity to schedule a wedding on Christmas Eve?

Sep 28, 2026

When it comes to Bungie, Sony's long been at a crossroads. Either PlayStation needs to invest heavily into keeping the studio afloat so it can support existing products and spin-up new ones, or it needs to pull the plug before more good money went after bad. Well, Sony's made a decision, and it's seemingly very much the former choice. With a new wind at its back, can Bungie turn Marathon around, revive Destiny, and survive and even thrive within the first party family? Or is it simply too little, too late? Plus: More information emerges on the Physint-Kojima situation, ex-Naughty Dog director Bruce Straley tells some hard truths about modern AAA gaming, SEGA got oh-so-close to binning Sonic the Hedgehog entirely, Square Enix intends on letting Final Fantasy VII Revelation players controversially auto-level their characters, and more. Then: Listener inquiries! What are our thoughts on Xbox's recent consolidative efforts? Are we sometimes too cavalier when openly spoiling older games? In what fashion should Crash Bandicoot's 30th anniversary be properly celebrated? How many listeners in total has Dustin gotten into Iron Maiden?

Sep 21, 2026

A player-organized "PlayStation Blackout" recently asked Sony's hardcore customers to stay off of PSN for a mere week. It was a no doubt modest ask -- one that wasn't going to break the brand -- and it's always nice to see people try and do something when they deem it necessary. But if data from reliable US industry tracking firm Circana is any indication, the PlayStation Blackout had no discernable effect on their data whatsoever. When does initiative end and performance begin? If something is clearly not working, should one's tactics change? Perhaps most importantly, does a movement, no matter how laudable, need actually likable leadership to be effective? One thing's for sure: The blackout was a dud, something its most ardent champions cannot (or perhaps will not) square. Other news this week includes rumors surrounding Media Molecule's next game, an altered update approach for Bungie's Marathon, the reported closure of MindsEye studio Build A Rocket Boy, the trademarked sequel to 2023's beloved Lies of P, and much more. Then: Listener inquiries! Are Sony games victimized by over-focus testing? Should we be worried about Housemarque's future? Why don't more scary games launch in October? Does Colin need to remind everyone what about the true definition of "pithy"?Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.0:00:00 - Intro0:22:49 - Colin's "nachos"0:36:21 - Can Mitch McConnell beat Wolverine?0:37:22 - Define pithy0:46:02 - Resident Evil movie is good?0:50:05 - PlayStation blackout had no effect1:06:52 - Details about Media Molecule's next game1:21:33 - Marathon development update1:41:44 - Marvel Tokon's director on the PC launch1:47:18 - Build A Rocket Boy is no more1:58:11 - Lies of P Sequel trademarked2:09:01 - New PlayStation headsets2:20:53 - Powerwash Simulator 2's next DLC2:24:48 - Level 5's AI drama2:29:28 - Wardogs is a hit2:35:38 - Dragon Quest sells over 100 million2:38:48 - Terranigma releases January 14th2:44:28 - What We’re Playing (The Blood of Dawnwalker, Onimusha: Way of the Sword)2:45:15 - PlayStation's side of the Kojima divorce3:00:40 - Is focus testing ruining games?3:19:16 - Bloat and personnel in gaming3:27:25 - Porting trophies to Xbox3:35:03 - Housemarque's future3:39:33 - Horror games in October Learn more about your ad choices. Visit podcastchoices.com/adchoices

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