
Show Notes
We talk about GDCo’s recent player survey of AI in games, whether Steam refunds for short games are bad news & how the Apple Arcade catalog has settled in over time. Plus, we discuss where Meccha Chamelon fits in the Steam ecosystem.
More from The GameDiscoverCo Show
We talk about the surge in AI decompilation of games and whether releasing demos early is now bad, some learnings from Forbidden Solitaire from a long-term indie game dev, the state of the Meta Quest game scene, and if Epic's vibecoded Epic Games Launcher is going to change the velocity of the PC store
We talk the different structure and the amount of games currently lined up for October's Steam Next Fest, how making 'regular' trailers vs. short-form video influencer output differs, whether Xbox is going to be making Minecraft more commercially minded in the medium term, and how video games need to compete in the 'attention economy' with the inexorable rise of gambling.
We talk about the most generic names for games on Steam and whether it really matters what your game is called, a PvE mode in extraction shooter standout ARC Raiders, a lawsuit in Roblox exposing the (lack of) contracts behind many Roblox successes, and the question of Xbox/PS platform split on GTA VI getting spicy…
We talk about the next part of the Xbox re-org, how a media smart guy says 'the relationship between time and value is breaking down' in media, the rise of Steam demos whose saves transfer to the full game, and Meta's announcements of a revamped, AI-centric Horizon game creator and the latest iteration of Meta's VR plans.
We talk about a rumor around a dual-tier Game Pass system with and without ads (but without Day 1 games), the switch-up of the Triple-I Initiative streaming showcase to twice per year, the Roblox announce that it's allowing standalone app for all its games on PC, console and mobile, and the latest 'AI in games' controversies (around a Steam festival and the Independent Games Festival AI disclosure.)