
Show Notes
Resident Evil Requiem has the misfortune of following Resident Evil: Village, one of our favorite games of all time. How does a game live up to that high bar? It becomes more than just one game. This week, to avoid major spoilers, we talk about the first act of Requiem, roughly the first 5-7 hours set in a classic Resident Evil-style location. We also chat about the top-level shifts in tone and pacing.
In the coming weeks, we’ll do a “full spoilers” segment digging into the unusual, lore-soaked places the game goes in its second and third acts. I suppose you could say it’s like a book club, but for video games.
More from The Besties
Even though we were traveling for the live show, we still made time to play new games! Echo Weaver is a Metroidvania in the style of Outer Wilds, but simplified from 3D to 2D. It’s a little rough around the edges, though not enough to tarnish its big ideas. Plus, Griffin joins Plante on the Dragon’s Dogma train with the updated Dragon Dogma’s 2: Dark Arisen. But have some of those changes led Plante to reconsider his fandom? So many mysteries! To get the answers, I suppose you’ll just have to listen!
Sure, we expected Star Wars: Galactic Racer to be good off the pitch alone. A new studio, featuring members of the Burnout team, is creating a spiritual sequel to the Nintendo 64 podracing game? Yes, please! We didn’t, however, predict the game’s creator would splice a clever story and an inspired roguelike structure into the racing genre. Our GOTY conversation just got a bit more complicated. Plus, we discuss how Galactic Racer is one part of a larger trend of delightful Star Wars games that have a fresh vision for the franchise.
Control Resonant is technically a sequel to 2019’s Control. But developer Remedy has (as they often do) opted to stretch the definition of sequel as far as possible, converting the third-person shooter series into an open-world action game. Shockingly, it works… once you get your sea-legs. Plus, we talk about how the release of Gears of War: E-DAY falls in the shadow of the brutal layoffs and changes at Xbox.
Fire Emblem: Fortune’s Weave is the biggest exclusive for the Nintendo Switch 2 — quite literally. A completionist run of the new tactics RPG could take you 200 hours. For some fans, the epic length will be a decadent pleasure. For others, like Plante, it’s a threat. To guide us through the huge adventure, longtime Fire Emblem-lovers Griffin and Frush share what works and doesn’t. Meanwhile, Plante wonders if the current list of exclusives has made the Switch 2 a worthwhile upgrade.
Most of the time, we chat about games we enjoy. So many games debut every week, and picking promising new ones is relatively easy. But every so often, a game with high expectations ends up being a colossal disappointment. Wolverine, we’re sad to say, is one of those games. And yet, we’re making lemonade from lemons. Because all of Wolverine’s flaws make for a good conversation about what we expect (and hope for) from video games. Especially ones that cost so much. Speaking of expensive stuff: Frush shares hands-on impressions with the Steam Frame.