
Show Notes
Two shooter betas dropped on the same weekend, so we played both and came back with very different verdicts. WARDOGS is Bulkhead's 100-player, three-team tactical shooter with a real money economy — you buy your loadout every respawn, you lose money when you die, and it turns out that changes how a match actually feels. Modern Warfare 4 finally dumps omnimovement, removes bloom from hipfire, and put a campaign mission in the beta for the first time ever.
We get into the WARDOGS recon grind and the 5.56 break-action "sniper" that shouldn't exist, the money system and whether it creates real gear fear, three-team fights and whether they actually matter, spawn vehicles as an infinite money glitch, base building and anti-air, and why there is never — not once, not ever — an unoccupied tower. On the CoD side: how the movement feels without omnimovement, no-bloom hipfire on keyboard and mouse, opening-night demon lobbies, whether Warzone and DMZ2 have a chance, and the annual spawns discourse that needs to die. Jake played both. Raz refused to pre-order. Somehow they still ended up disagreeing.
0:00 - Intro
2:26 - How to even get into these betas
2:50 - "I'm not pre-ordering this pile of shit game"
3:23 - Patreon, the FPS lore bonus episode, and the patron hangout
6:09 - Gut check: which beta did we keep loading back into?
6:39 - Jake played the MW4 campaign mission first thing in the morning
8:10 - Opening night of the CoD beta was as sweaty as it gets
11:09 - The WARDOGS recon grind is making the game worse
12:22 - The 5.56 break-action "sniper" that should not exist
13:31 - Two gripes: no free look, and you can't reload while sprinting
15:10 - Recon 10, the Mosin, and a $50,000 unlock
16:41 - There's loot on top of the towers — finding an SV-98
17:44 - What surprised us
18:43 - MW4 movement with no omnimovement
21:48 - So what's actually new in MW4? Pipes and underhand grenades
23:21 - Keyboard and mouse, and the no-bloom hipfire
25:26 - Did we quit a session annoyed? Demon lobbies on day one
26:36 - Ground War and looser SBMM next weekend
27:21 - "The MW4 beta had more concurrent players than BO7's peak"
28:20 - Spawn vehicles and the infinite money glitch
30:25 - Learning to fly the helicopter (badly)
32:19 - Chopper runs are the easiest money in the game
33:50 - Base building, FOBs and anti-air
35:26 - Best moment of the weekend: spawn camping a Lone Star vehicle
36:36 - Pro tip: pack a second optic and hot swap
37:58 - Claymores and tower loot
38:53 - Class leveling and why the grind is a good thing
40:06 - Tanks, attack helicopters, and getting strafed off a roof
43:56 - Do three teams actually change anything?
47:36 - The money system: did it change how you played?
52:01 - Gear fear — "I'm here to PvP"
53:59 - We want there to be consequences to dying
56:06 - Bandages, revives, and running out of resources
58:38 - The crane fight and the parachute escape
1:01:31 - There is never an unoccupied tower
1:03:04 - Shotguns, SMGs, and the two-primary backpack build
1:05:42 - Could a kit ever get too expensive to fight over?
1:09:00 - Armor, AP rounds, and no hit markers
1:10:27 - The SKS chamber bug
1:11:46 - Tac sprint in WARDOGS is driving us insane
1:13:41 - Proning while ADS, and other small friction
1:14:42 - People who refuse to learn a new game
1:19:07 - Who is WARDOGS actually for?
1:21:20 - You can't win if everyone's Bob the Builder
1:22:28 - The one type of player this game won't work for
1:24:39 - Give it a real try before you refund it
1:26:53 - Hesco barriers and why building matters
1:27:18 - MW4 first impressions: movement and gunplay
1:28:38 - The annual spawns discourse needs to stop
1:33:36 - Warzone and DMZ2: the fundamentals are finally sound
1:34:29 - "Will they be good? No" — the prediction
1:35:42 - "It just looks like MW2" is a lazy take
1:37:35 - We are done talking about graphics
1:40:44 - What we're testing next weekend
1:41:10 - Should you buy WAR
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