
#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....
Kiwi TalkzShow Notes
Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland working on his game Nyrkkipöytä #rockstargames #gta #gta5
WEBSITE - https://audioexpat.wordpress.com/
TIMESTAMPS 00:00 - Intro 00:30 - How Rob Went From Being A Music Teacher To Working At Rockstar Leeds 07:51 - Moving From Handheld Games To Console Games/Rockstar Have Unlimited Resources 08:30 - The Psychology Of Sound/Finding Sounds That Sound Like Other Sounds 11:19 - There Are No Constraints On Audio With Rockstar Open World Games 13:10 - In Audio Everything You Can Use Is Recordable/Rob Has A 3TB Audio Library 15:17 - Tools & Workflow 19:50 - Technology Evolution/AI 23:51 - Rob Has Been Unemployed For Over A Year/Problems With The Game Industry/ 25:50 - Learning A Coding Language 27:40 - Difference Between Numbers People & Creative People 30:30 - Working On Audio Bugs For Red Dead Redemption 1/Why It’s One Of Rob’s Favorite Games 34:30 - Playing A Game And Not Disecting It 37:30 - The Cost Of Buying Games 39:10 - GTA 6 43:21 - Why Rob Left Rockstar 45:24 - Crunch Culture/Europe Has Better Work Life Balance 46:45 - Moving To Finland/Rob’s Brother Has Motor Neuron Disease 51:35 - Rob Can’t Relocate For Work Anymore/Dire State Of The Game Industry 53:10 - Working From Home Has Ceased Because Of Security Reasons 55:20 - Why Rob Worked At The Office During Covid 56:51 - Dealing With Ear Fatigue During Crunch/How Audio People Deal With Crunch 1:05:30 - Q+A - Do You Physically Go On Location To Get Raw Recordings 1:08:00 - Q+A -What’s Rockstar Setup To Test Audio Systems 1:10:48 - Q+A - Is There A Particular Idea That Had To Be Cut 1:13:52 - Robs Game - Nyrkkipöytä 1:21:19 - Where To Follow Rob
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