
Show Notes
An army marches on its stomach. Please do not take this literally. As impressive as it may look, a thousand men flopping, rolling and laughing in the mud is neither intimidating or practical. What I am talking about is, very simply, food. Every quartermaster knows the phrase "send a druid before the cart and the army eats before it starts". Yet seldom do they know the second part of the phrase: "but slight her once, and mark it well, the forest keeps its own farewell". To put it bluntly, be nice to your druid and she'll be nice to you. This is harder than it sounds, as druids are, quite frankly, miserable countrymen. A druid does not march in formation, screams at most steel weaponry and will stop the whole host because a hedge "seemed unhappy about something." A druid will let a man go hungry on principle before she lets him shoot a doe that hasn't finished raising her fawns. She she will not apologise and she will remember exactly which soldier complained the loudest. Men who have survived three sieges without flinching will cross an entire camp to avoid a druid's disappointed silence. It is, by every account I've collected, deeply unpleasant to be quietly out-ranked in a moral argument by someone holding a badger and has sunflowers in their hair.
None of this matters however, as in the end it is a matter of arithmetic.
To feed 50 men for one week without a druid, you will need: * 3 supply wagons * 6 oxen to pull them, and feed for the oxen * 2 armed escorts per wagon, minimum, against bandits, wolves and goblins. Especially goblins. * 1 forager scout, who will get lost so best make it 2 forager scouts * Standing goodwill (or standing coin) with whichever village you're passing * A contingency plan for when the village has, quite reasonably, hidden its grain * An extra crate of soft-leather shoes you can boil for "shoe soup"
To feed 50 men for one week with a druid, you will need: * A druid * Several unruly horses you hate (to feed said druid)
I once witnessed a single druid consume eleven horses over the span of a six week campaign. She never once touched the venison, the rabbit or the fish she herself had summoned to shallow water out of what I can only assume was professional courtesy to the fish. Only the horses. By the third horse I finally asked her why. She considered the question with the seriousness of a woman being asked to explain colour to someone born without eyes. She said that she liked them. Not the meat. Them. For the better part of a decade I have not stopped thinking about her answer and I am no closer to understanding it. In my youth, I naïvely thought it was only this particular druid that had a penchant for horse meat. Let me tell you dear reader, I had never been so wrong in my entire life.
- On the Matter of the Marching Stomach, and Other Inconveniences of War by Quartermaster-General Ordo Bramblehoof
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UNDEAD, Falsely Named (soft) - Sometimes known as a Wraith or Wrath. It-eth would be near to malpractice-eth for this reporter to not begin this-in entry without-eth notifying you savvy hunter that should-eth thy believe that it is truly a Falsely Named Undead that thy encounters here-in is thy suggested course of actions: run. Run and do not-eth look back for to even gaze back is to invite destruction. When enough souls are reaped within one place in a short spanse of time and if these souls are vile enough then the hells thyselves might-eth turn them back. In such matters it can occur that the souls collapse within thineselves and create a being of pure negative energies. The Wraith is the antithesis of all life, whose destruction it seeks to all measure. It should not be saw-n as one single entity or even all those many whose form it was collapsed from: once created the Wraith is more a being of negative energies than souls though several friends of mine (and I have a great many friends too for my 50th birthday party was greatly attended with so many people sending me thy well wishes that this reporters table buckled under the weight of them!) have said that in their seeing of a wraith they noted that its visage transitioned between a great many of thine souls faces that it was made of. While it may retain some memories, these are echos: not real. Thine-eth souls-eth who have been in the creations of the wraith can still-eth be heard from the wraith (and at great distance too!) For thy savvy hunter thy shall find thine wrath exists in a place of strength for undeath (whether created by thine wraith or thine wraith is created by shall here go unknown as this writer chooses not-eth to know such things.) Thy landscapes around the wraith shall be thus: dark and deadly figures haunt thy nights and a mist clings to thy chilled landscape (sometimes known as a Winter Terrorland). The Wraith is capable of slaying with a vitality draining attack and any dead it creates shall have their souls bound to the Wraith in servitude in perpetuity. Thine wraith is very scary as it transitions easily between this realm and thy place known-eth as the SCARY DIMENSION (aka the Ethereal Plane (by some bring scholars who never understood the importance of a good campfire tale (and who never showed up for my rager of a party))) with many powers that allow it to pass though at many times (thy savvy hunter should-eth be capable of viewing into the Ethereal if thy wish to win!) Thine wraith is deadly at both distances and also at not-distance (sometimes known as Touching Space) with explosive fireballs of cold and attacks that shall shake thy hunter to thy very core. The bestest ways to prevent damages is to make thyself avoidant of necromancy or to secure thyself of fortitude (though these are not guarantees! (as certain idiotic, lame, and sexless scholars who refused to turn up to my exciting party learnt one day (served them right!)) The Wraith is fearsome and immune to all weapon attacks, poison, acid, fire, cold, necrotic, lightning, thunder, psychic, and all conditions. The Wraith is resistant to attacks of Radiance and Force, making these the only two methods of normally harming it. As it is Resistant to all but two damages a savvy hunter would be behooved to fight the Wraith with it’s only known weakness: genuine sacrifice. A mortal, willingly giving their life to slay the creature is capable of overcoming the Wraith's resistances (though not its immunities!) It has also been hypothesised by more learned minds than mine that for there to be a being of pure Negative Energy there must be a link to the plane of Negative Energy though where to find and how to plug such a hole is beyond this writer.
"... Gaz, the vile deity of assassins and the hated, was only a normal halfling in those days. Many philosophers have debated why Gaz committed such an abomination to the fabric of reality: was it pride, desire for power, some other dark reason? Or perhaps as some have speculated a terrible contract given to a mortal being that was never intended on being fulfilled? Another question that has yet to be answered is how one can permanently end a god. The written and oral records are littered with deities being slain and forced to withdraw from the strands of fate for a time but never being severed in their entirety. None of these records ever mention the insanity that befell those with a divine connection to Gulliver known as Mind Sliver, the Great Fracture, or Gulliver's Madness in different contexts. We must assume that this event is somehow unique.
Spot Length: :60 Talent: 9 Hells Toy Circle Co. Title: D'Grugrial Rebrand
Over a year ago, an argument outside the old bone grinder. Two voices. One coaxing the other. Soothing assurance that whatever they might find inside will be no match for the two of them. It’ll be fine Paul, it’s only hags. The other voice, less sure, less certain, providing a laundry list of reasons they should probably turn around. The first voice lower now, more gentle. Trust me, I’ve got you. The second voice acquiesces.