The God Learners

Episode 33: The House Rules of Sandheart

The God Learners

Show Notes

We said we were back from our summer break with episode 32, but we lied! Joerg’s laptop died and he was busy growing a moustache, and Ludo was ridiculously busy with work. Either way, we are back again, just in time for the end of the year!

Our Guest

This time we welcome Jon Webb again, who appeared on our show back in episode 6 along with Neil Gibson. Jon is of course the wonderful author of the equally wonderful “Sandheart” series of scenarios:

Sandheart Volume 1: Tales of the Sun County Militia

Sandheart Volume 2: The Corn Dolls & Fortunate Sun

Sandheart Volume 3: Tradition

Sandheart Volume 4: The God Skin & Mad Prax

Disclaimer: the above links are affiliate links of course (please use them to support the show!)

The Making of Sandheart

Our first topic is the Sandheart series of scenarios (see links above) which, although they have been written and published a long time ago, we had not covered on the show before… better late than never!

We chat with Jon about how Sandheart came to be, the strength of its campaign framework, moral choices, “street-level” adventures, designing problems for which you don’t know the solution, culture clashes between characters, custom heroquesting rules, and more.

If you haven’t read or played Sandheart, there shouldn’t be any spoilers for you — only titillating previews of the sort of fun you can expect therein. Note that if you don’t plan on getting all four volumes of the series, we recommend getting volumes 1 and 3. The reason for this is that volume 3 is a scenario that spans multiple years, as the adventurers are tasked with guard duty for a recurring ritual. Getting volume 3 early will let you weave the first couple occurrences of the ritual into the first few adventures.

House Rules and Custom Systems

In the second and larger half of the episode, we exchange all kinds of ideas about tweaking and extending the RuneQuest rules. Among the things we talk about, in no particular order:

Picking rules from different editions of RuneQuest

Hit Points formulas

Initiative systems and Strike Ranks

Sorcery rules

Experience checks and experience gain

Resolving ties

Failing Forward

Combat effects and aiming at hit locations

Custom hit location tables

Shields

Granularity of rules per activity

Gritty tactical combat vs heroic scenes

Average skill scores vs heroic skill scores

Fighting styles and converting to other weapons

Group rolls

Adopting rules from Call of Cthulhu 7th Edition

Chaotic corruption!

Lingering emotions

Caravan trading rules

Going into a rabbit hole of research and math, and finding what a mechanic should be about

Keeping custom mechanics into the “spirit” of the main system

Post-coital pillow talk rules

We also mention:

Ludovic’s own adventure, “A Short Detour”

Mythras

Troika

Dragonbane

Warhammer Fantasy Roleplay

Traveller

Alien RPG

Credits

The intro music is “The Warbird” by Try-Tachion. Other music includes “Cinder and Smoke” and “Skyspeak“, along with audio from the FreeSound library.

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