
Show Notes
https://grugbrain.dev read the essay. buy the book. it's so good 00:00 Intro 01:00 What is the Grug Brained Developer? 06:13 Carson's dev cred 12:12 Web dev is hard! 13:08 The Eternal Enemy: Complexity 17:27 Saying No 19:07 Saying ok 22:28 Factoring Your Code 26:45 Testing 32:56 Agile 35:04 Refactoring 38:42 Chesterton's Fence 41:03 Microservices 45:12 Tools Type Systems 53:58 Expression Complexity 57:07 DRY 1:00:22 Separation of Concerns (SoC) 1:04:28 Closures 1:07:57 Logging 1:08:14 Concurrency 1:09:44 Optimizing 1:11:31 APIs 1:18:17 Parsing 1:19:44 The Visitor Pattern 1:19:55 Front End Development 1:22:55 Fear Of Looking Dumb 1:28:20 The Essay vs. The Book
More from hypermedia radio
With Stephen Mitchell Stephen Mitchell on X: https://x.com/scumitchell The game: https://swag.htmx.org/en-usd/products... GB Studio: https://www.gbstudio.dev/ 00:00 - Trailer 01:19 - How Stephen made this 04:44 - Htmx Lore 08:42 - Gameboy hardware 10:15 - htmx memes 12:09 - Djangocon 2025 & Withered technology 15:29 - Jerason Banes & gameboy cartridges 17:06 - "It would have only happened in person, it planted a seed" 18:15 - Big plans 19:30 - 16k limitations 22:10 - How is AI being used? 22:55 - GB Studio scene layout 27:25 - writing custom code for GB Studio 30:05 - Gameboy engine code 32:03 - AI was not that helpful 36:09 - Sprites & animation 42:48 - Writing "final" code 48:09 - Creating gameboy music 52:43 - Is there a secret level? 54:24 - The slop factory 59:03 - Why people don't get it's real 60:26 - How did you fit htmx source code? 66:50 - Going against the flow and having fun Modretro: https://x.com/modretro