
Show Notes
While Bash and Zepp are chasing down leads in the field with the help of Alice, Janie heads down to records in the basement hoping to get an idea of what may have gotten Seanasy killed. She gets the help of Clunky, another one of precinct 44's oddball genuies's. You just gotta know how to talk to him.
The best way you can support us now is to spread the word to others. Please post, tweet, and chat about our podcast. Our team loves working on audio drama's and we want to hear your opinions on our social media as well. Please contact us on:
Written By: Andrew C. Hyde.
Edited By and The Voice of Mickey and Clunky: Joshua C. Myers.
Narrated By: Justin R. M. de la Rosa.
The Voice of Janie: Nakia Long
https://twitter.com/FabricatingFic1
https://www.facebook.com/fabricating.fiction.35/
More from The Detective Noir Podcast
*This is a compilation of all the Let Sleeping Dogs Die episodes combined* Max Warner is a quiet man from a small town who just needs a win. But in Dice City, winning attracts all the wrong people. Here, the real roll of the dice isn't about getting ahead—it's about making it out alive. And to solve the city's deadliest problems, you almost need two minds instead of one.
The audio trailer for "Let Sleeping Dogs Die" episode 3
Max Warner finally learns that some things can't be outrun in this mini-series finale of Let Sleeping Dogs Die. Secrets are revealed, debts come due, and the chase comes to an end.
The audio trailer for "Let Sleeping Dogs Die" episode 2
Max Warner is wanted for murder. The evidence is stacked against him, and Ego made sure every clue points in his direction. Now a fugitive in a city built on secrets, Max must find a way to clear his name. But where do you run when you're trapped in Dice City?