
Show Notes
Hosts Peter C. Hayward and AJ Brandon walk through how to start, run and grow board game playtest groups; finding people, finding the right location, handling disputes, scheduling games, and balancing in-person vs digital testing. They share real-world examples (Toronto, First Play LA, ProtoTO), safety and inclusivity tips, troubleshooting for long/short games, and best practices for online playtesting tools and communities. https://www.breakmygame.com/ https://virtualplaytesting.com/ Discord: https://discord.gg/BjerXtQ3Me Email: [email protected] Big thanks to Eduard Matei for our theme song!
More from Fun Problems
Today we return to discuss board game conventions and how as a designer to take advantage of them. Discord Email Big thanks to Eduard Matei for our theme song!
The final episode of Fun Problems! Thanks so much to everyone who's listened over the years, it's been a pleasure talking to our microphones and it somehow ending up in your ears. Discord Email Big thanks to Eduard Matei for our theme song!
Grab Bag episode! We talk about so many things, including: Zones of play, questions to ask when playtesting, core gameplay loops, replayability, designing to form, and creating combos! Scott Rogers' Zones of Play: https://mrbossdesign.blogspot.com/201... Discord Email Big thanks to Eduard Matei for our theme song!
The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is the FINAL part of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick. Discord Email Big thanks to Eduard Matei for our theme song!
Grab Bag episode! We talk about so many things, including: Victory points, playtesting with skilled designers, positive player interaction, "accountancy phases", IP games, and developing your own games! Discord Email Big thanks to Eduard Matei for our theme song!