
Show Notes
In this episode we are joined by Kendall McKenzie (Rollway Station designer) to unpack the randomness in Mage Knight. Mage Knight has a very healthy dose of randomness and yet is considered a game with a high skill ceiling, we look to unpack that sophisticated use of randomness as well as addressing the criticism sometimes thrown around that "Mage Knight is too lucky to be a strategy game." We unpack the different types of randomness, how they can sometimes feel, what agency the players have over the randomness and the value we attribute to words like "strategy, tactics and luck" and ask is any of this value misplaced? Is Mage Knight even a strategy game to begin with? Why does any of this even matter?
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Links to the mentioned Keith Burgun articles: https://www.gamasutra.com/blogs/KeithBurgun/20141015/227740/Randomness_and_Game_Design.php http://keithburgun.net/three-types-of-bad-randomness-and-one-good-one/
More from Always Player One: A Solo Board Gaming Podcast
Here we are, have your tissues ready, it's going to get emotional... The final episode.
In this episode Norm & Scruffy are joined once more by Kendall McKenzie to count down the top 5 solo games as chosen by our listeners. This top 5 list was made based on votes from our listeners over on our Discord server.
In this episode we take a deep dive into The Wars of Marcus Aurelius, a game that has Norm and Scruffy completely divided. Listen as one host tears down the game while the other builds it back up. Where will you land with it? Are you more of a Scruffy or a Norm in this instance? Important update: in this episode we refer to Amabel Holland by an incorrect name, this was an honest mistake as we were not aware she had changed her name. We meant no offence and hope this does not upset anyone. Support the show: https://www.patreon.com/alwaysplayeronepodcast Buy us a coffee: https://ko-fi.com/alwaysplayerone