
Show Notes
Matthew talks about designing a game where you perform a task while watching yourself from outside your body.
More from Matthew Gatland’s low effort podcast
How to successfully finish making a video game (but the episode is actually a list of ways to not do that)
Matthew talks about a transformers toyline that has captured his attention (and money) by repeatedly exceeding expectations.
Everyone was talking about 'bullet time', the slow motion effect used in the 1999 film the Matrix. It soon made its way into video games via Max Payne in 2001, but only as a single player experience.
The idea of making a game while prioritizing the fun of you as the game's creator rather than the experience of the game's player.
How Matthew and his sister started a beginner programming course for young women in the 2010s.