
S3: Room 2 - Zelda: Tears of the Kingdom & Graphics: The Optic Nerve's Backscratcher
The Backrooms PodcastShow Notes
With Zelda: Tears of the Kingdom having a fantastic reception & release recently, another discussion around the visual fidelity & art in gaming seems to have bubbuled (hehe) up to the top of the (very civil) discussion boards again. TotK does not have the best fidelity in the world, but that's okay! The boys pretend like their opinion matters once again and get deep into the depths of this conflict. Let's light up a Lightroot, pop open an elixir, and kick back and listen.
More from The Backrooms Podcast
Side quests and collectibles are things that often get overlooked when analyzing games. The boys aim to change that by shining a spotlight on some of the things games do right and wrong when it comes to optional content in gaming.
After 6 months of absence, the boys are *finally back* (heard that before) and ready for another round of group therapy.
Tutorials can be awesome, but they can also be suck-tacular. They can be brief, or overly drawn-out. They can sometimes hold your hand, and they can sometimes be Dark Souls. The one thing that most games have in common is that they each have one, even if you might not realize that it's there.
The boys are back for Sub-Level 4 of the Backrooms Podcast!!