
Show Notes
In this episode, Ben takes us into the megadungeon to interview Gus about his H.M.S. Apollyon campaign. They discuss how a satisfying megadungeon is an experiential space that evokes a sense of place. They explain how to harness history to move beyond bog standard fantasy tropes, and how you can actually make treasure cool.
To find out more about H.M.S. Apollyon, visit Dungeon of Sings here.
For Gus' theory of the procedural crawl, visit All Dead Generations here.
You can find Gus' amazing adventures here.
You can find Anomalous Subsurface Environment here.
You can find Arden Vul here.
And, of course, visit the list of UNESCO World Heritage Sites here.
The music used in this episode is "Sticks and Stones" by Samuel Peter Davies
As always, for more extensive notes and links, go to my newsletter, Missives from Beyond the Veil of Sleep, here.
More from Into the Megadungeon
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In this episode Ben takes us into the megadungeon to interview Josh McCrowell about his home campaign and his forthcoming megadungeon ruleset, HIs Majesty the Worm. They talk about how we can capture the human element of dungeoncrawling, and Josh gives some vital tips about how to prep megadungeons without getting overwhelmed.
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