
Show Notes
In this special Halloween episode, Ben takes us Into the Megadungeon to interview Miranda Elkins about her Nightwick Abbey campaign--a dungeon literally possessed by a demon. They talk about the secrets of successful restocking, the importance of theme, and how to use geomorphs to craft your dungeon map. They also talk about how to run a horror themed dungeon by externalizing psychology and making metaphor literal.
For access to the full geomorphs for levels 1-3 of Nightwick Abbey, and much more, visit the In Places Deep Patreon here.
Check out Miranda's longrunning blog In Places Deep here.
You can find more extensive reader's note, as always, on my substack, Missives from Beyond the Veil of Sleep here.
You can find a transcript of the interview here.
Music for the episode is "Sticks and Stones" by Samuel Peter Davies, and "The Horror Inside" by Eric Harper.
More from Into the Megadungeon
In this episode Ben takes us into the megadungeon to interview Luke Gearing about his weekly lunchtime megadungeon campaign, as well as his published megadungeon Gradient Descent. They talk about why the dungeon is more fun if every creature is an NPC and how random stocking produces interesting results. They also talk about how science horror gaming differs other genres at the table, and how Gradient Descent turns the dungeon itself into a malignant presence that haunts the players.
In this episode, Ben takes us into the megadungeon to interview Nick L.S. Whelan about two megadungeon campaigns, "Dungeon Moon" and "Five Years Left". They discuss why GMing is so hard and what lessons we can learn from our failures. They talk about why some kinds of prep only increases your anxiety at the table, how the GM's experience can be dissatisfying even when the players are having a good time, and how play is subtly shaped by what we take seriously at the table and what we're happy to let slide.
In this episode Ben takes us into the megadungeon to interview Josh McCrowell about his home campaign and his forthcoming megadungeon ruleset, HIs Majesty the Worm. They talk about how we can capture the human element of dungeoncrawling, and Josh gives some vital tips about how to prep megadungeons without getting overwhelmed.
In this episode, Ben takes us into the megadungeon to interview Gus about his H.M.S. Apollyon campaign. They discuss how a satisfying megadungeon is an experiential space that evokes a sense of place. They explain how to harness history to move beyond bog standard fantasy tropes, and how you can actually make treasure cool.
In this episode, Ben interviews his own GM, Nick Kuntz, about their megadungeon campaign, The Twilight Age. They discuss the challenges and special rewards of megadungeons campaigns with large player rosters, and how megadungeons can function as "little persistent worlds", where the stories that emerge are less about a band of protagonists and more about an abiding place.