
Show Notes
Literally one day left to get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25
John Harper and I prepare for the worst as we discuss the building tension, core loops, and how we both get spooked out real easy.
The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove.
Music is by Nick Gravelyn. You can find his work at nickgravelyn.com
You can follow John @john_harper, and johnharper.itch.io.
Content featured in this episode is from Murderous Ghosts by Vincent Baker, published by Lumpley Games
More from The Hard Move
Fight, Item, Run is available to back now: https://www.kickstarter.com/projects/whimsymachine/fight-item-run-a-pixelated-ttrpg
Kyle Thompson and I prepare for the worst as we discuss object-oriented design, separation of intent, and a really cool move that I didn't love going in. In the Patreon episode, Kyle and I also go off topic to discuss a wild amount of other moves that call on Pay the Price, and a bit of theory-crafting on how we'd like to see this design go forward.
Reminder that you can get Apocalypse Keys 25% off for being a Hard Move patron! temporalhiccup.itch.io/hardmove25
Get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25
Proceeds from this month's patreon go to Color of Change, support them here: https://colorofchange.org/about/