
Show Notes
Kyle Thompson and I prepare for the worst as we discuss object-oriented design, separation of intent, and a really cool move that I didn't love going in. In the Patreon episode, Kyle and I also go off topic to discuss a wild amount of other moves that call on Pay the Price, and a bit of theory-crafting on how we'd like to see this design go forward.
The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove.
Music is by Nick Gravelyn. You can find his work at nickgravelyn.com
You can follow Kyle @wiegraf_ and check out Tools for Viable Organising over at https://vsru.org/articles/tools-for-viable-organizing.html
Content featured in this episode is from Fellowship 2nd Edition, by Jacob Randolph, published by Liberi Gothica Games.
More from The Hard Move
Fight, Item, Run is available to back now: https://www.kickstarter.com/projects/whimsymachine/fight-item-run-a-pixelated-ttrpg
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Get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25
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