
Show Notes
Abigoliah Schamaun is an American comedian, writer, actor, and podcaster whose open-hearted style has made her one of the most distinctive voices on the UK stand-up circuit. After cutting her teeth in the clubs of New York, she moved to Britain and there steadily built a reputation as a charismatic performer, becoming a popular headliner on the live comedy scene. Alongside her stand-up, she has appeared on shows including Pointless Celebrities, Captive Audience, Outrageously Funny Comedy, and I Live with Models.
More recently, through the podcast Neurodivergent Moments, which she co-hosts with Joe Wells, she has spoken with warmth and candour about ADHD and neurodivergence,. Now, that podcast has inspired a new book, Neurodivergent Moments: Sex, Sunscreen, Turtles and How (Not) to Pack a Suitcase, a funny, personal collection of essays out now.
Abigoliah Schamaun – official site & socials abigoliah.com – official website
Neurodivergent Moments – the book Neurodivergent Moments: Sex, Sunscreen, Turtles and How (Not) to Pack a Suitcase – Linktree (buy links & live events)
Neurodivergent Moments – the podcast Neurodivergent Moments podcast – Acast Neurodivergent Moments – Patreon (bonus content)
All British Comedy Explained – the podcast All British Comedy Explained – official site All British Comedy Explained – Apple Podcasts All British Comedy Explained – Spotify
Abigoliah's Perfect Console Super Mario Land – Wikipedia Mortal Kombat (1992) – Wikipedia Beat Saber – official site Mario Kart 8 Deluxe – Nintendo
Other people and references mentioned Joe Wells – co-author and podcast co-host Sea of Thieves – official site Penelope Keith – Wikipedia Nerd of Mouth podcast Support My Perfect Console on Patreon Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
More from My Perfect Console with Simon Parkin
Yesterday came the news that EA plans to close BioWare, the Edmonton studio behind Baldur’s Gate, Star Wars: Knights of the Old Republic, Mass Effect and Dragon Age. I thought it was a good moment to revisit my conversation with Dr Greg Zeschuk, one of BioWare’s co-founders. We talk about the games that shaped him, and the long, remarkable journey of a studio that defined computer and console role-playing games for millions of people. Here’s my conversation with Greg Zeschuk.
Daryl Baxter is a British writer and podcaster from Lincoln whose work has ranged across games, technology, and the history of the medium. He has written for outlets including WIRED, TechRadar, Den of Geek, and the Radio Times, and now publishes Springboard, a free newsletter about gaming, technology, and mental health that deliberately avoids chasing SEO or relying on AI. Growing up with series including Sonic, Metal Gear and, especially, Tomb Raider, he eventually turned that fascination into his first book, The Making of Tomb Raider, published in 2021 and based on extensive interviews with the original Core Design team.
Will de Renzy-Martin is a British actor and voice performer whose career has increasingly become intertwined with video games. As a child, he was fascinated by storytelling and by watching his older brothers play Ocarina of Time, but initially followed a rather different path, reading Computing at Imperial College London. Before long, however, he changed direction, training as an actor at the Guildhall School of Music and Drama, where he discovered voiceover shortly before graduating in 2017.
My guest today is an Irish writer, producer, and multimedia creator whose work spans journalism, video games, language, and digital culture. Born in Vietnam, she was adopted at three days old by a primary school teacher from County Kerry, and brought to Ireland at six weeks of age. Irish became one of her spoken languages, and it would go on to shape both her education and her career: she later studied Irish and Journalism at Dublin City University, building a body of work that moves across reporting, video games, and digital culture.
Paolo Pedercini is an Italian game designer, artist, educator, and activist whose work has spent more than two decades challenging assumptions about what video games are for, and what they are allowed to say. In 2003, he founded Molleindustria as a project dedicated to the "reappropriation of video games and the radicalisation of popular culture."