
Show Notes
Yesterday came the news that EA plans to close BioWare, the Edmonton studio behind Baldur’s Gate, Star Wars: Knights of the Old Republic, Mass Effect and Dragon Age. I thought it was a good moment to revisit my conversation with Dr Greg Zeschuk, one of BioWare’s co-founders. We talk about the games that shaped him, and the long, remarkable journey of a studio that defined computer and console role-playing games for millions of people. Here’s my conversation with Greg Zeschuk.
[Original description] Greg Zeschuk is the co-founder of Bioware. While a medical student at the University of Alberta he told his future wife that, if he could, he’d make video games for a living. After he graduated, the dream came true when, in 1995, he and two friends y founded Bioware in his basement. The following year the trio released Shattered Steel and, two years after that, Baldur’s Gate, which revolutionised the world of computer role-playing games.
In the years that followed Bioware released a string of blockbuster hits, including Mass Effect, and Star Wars: Knights of the Old Republic. In 2007, just 12 years after its founding, the companywas sold to Electronic Arts as part of a deal worth $860 million. In recent years, my guest started a brewing company, Blind Enthusiasm, and today runs two microbreweries and a restaurant in Edmunton, where he has spent most of his life.
NOTES
Greg Zeschuk – BioWare & brewery Greg Zeschuk – Wikipedia Blind Enthusiasm Brewing Company – official site Blind Enthusiasm – The Monolith taproom, Edmonton Greg Zeschuk on BioWare’s closure – Wired
BioWare BioWare – Wikipedia Ray Muzyka – BioWare co-founder, Wikipedia Augustine Yip – BioWare co-founder, Wikipedia
Greg’s Perfect Console Adventure (Atari 2600, 1980) – Wikipedia Wizardry: Proving Grounds of the Mad Overlord (Apple II, 1981) – Wikipedia Dungeon Master (Atari ST, 1987) – Wikipedia Diablo (1996) – Wikipedia Elden Ring (2022) – official site Elden Ring: Shadow of the Erdtree DLC – Wikipedia
BioWare games discussed Baldur’s Gate (1998) – Wikipedia Baldur’s Gate II: Shadows of Amn (2000) – Wikipedia Star Wars: Knights of the Old Republic (2003) – Wikipedia Star Wars: The Old Republic (MMO) – official site Jade Empire (2005) – Wikipedia Mass Effect trilogy – Wikipedia Dragon Age: Origins – Wikipedia Dragon Age: The Veilguard – Wikipedia MDK2 (2000) – Wikipedia Shattered Steel (1996) – Wikipedia Anthem (2019) – Wikipedia
Other games mentioned Baldur’s Gate 3 – Larian Studios Elden Ring – Wikipedia Tears of the Kingdom – Nintendo Pool of Radiance (1988) – Wikipedia Lords of the Fallen (2023) – Steam
Context and references mentioned EA Spouse – the 2004 open letter that sparked the games industry crunch debate Elevation Partners – Wikipedia (private equity firm that invested in BioWare) Interplay Entertainment – Wikipedia (early publisher partner) Blizzard North – Wikipedia (developers of Diablo) Order of Canada – Wikipedia (Greg was appointed in 2018) TSR, Inc. – Wikipedia (original owners of Dungeons & Dragons) Ian M. Banks – Culture series author, Wikipedia Alastair Reynolds – science fiction author, Wikipedia
Support the show My Perfect Console – episode archive Support My Perfect Console on Patreon Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
More from My Perfect Console with Simon Parkin
Daryl Baxter is a British writer and podcaster from Lincoln whose work has ranged across games, technology, and the history of the medium. He has written for outlets including WIRED, TechRadar, Den of Geek, and the Radio Times, and now publishes Springboard, a free newsletter about gaming, technology, and mental health that deliberately avoids chasing SEO or relying on AI. Growing up with series including Sonic, Metal Gear and, especially, Tomb Raider, he eventually turned that fascination into his first book, The Making of Tomb Raider, published in 2021 and based on extensive interviews with the original Core Design team.
Will de Renzy-Martin is a British actor and voice performer whose career has increasingly become intertwined with video games. As a child, he was fascinated by storytelling and by watching his older brothers play Ocarina of Time, but initially followed a rather different path, reading Computing at Imperial College London. Before long, however, he changed direction, training as an actor at the Guildhall School of Music and Drama, where he discovered voiceover shortly before graduating in 2017.
My guest today is an Irish writer, producer, and multimedia creator whose work spans journalism, video games, language, and digital culture. Born in Vietnam, she was adopted at three days old by a primary school teacher from County Kerry, and brought to Ireland at six weeks of age. Irish became one of her spoken languages, and it would go on to shape both her education and her career: she later studied Irish and Journalism at Dublin City University, building a body of work that moves across reporting, video games, and digital culture.
Paolo Pedercini is an Italian game designer, artist, educator, and activist whose work has spent more than two decades challenging assumptions about what video games are for, and what they are allowed to say. In 2003, he founded Molleindustria as a project dedicated to the "reappropriation of video games and the radicalisation of popular culture."
My guest today is an American game producer and studio leader whose career has been shaped by a deep love of competitive shooters and more than two decades spent building some of the genre’s major titles. She began at Treyarch, where she worked as a senior producer on Call of Duty: Black Ops and Black Ops II, before joining Riot Games in 2015. There, she first helped lead League of Legends’ cosmetic content and in-game events.