
Anna Donlon, head of Valorant Studios (Valorant, League of Legends, Call of Duty: Black Ops)
My Perfect Console with Simon ParkinShow Notes
My guest today is an American game producer and studio leader whose career has been shaped by a deep love of competitive shooters and more than two decades spent building some of the genre’s major titles. She began at Treyarch, where she worked as a senior producer on Call of Duty: Black Ops and Black Ops II, before joining Riot Games in 2015. There, she first helped lead League of Legends’ cosmetic content and in-game events.
She later moved into leading a new tactical shooter project, becoming Executive Producer of VALORANT and guiding the game to its launch in 2020. Today, as Head of VALORANT Studios, she oversees the franchise’s wider creative and strategic direction, while also championing initiatives such as VCT Game Changers, Riot’s programme supporting women and marginalised genders in competitive play.
LINKS
Anna Donlon – Valorant & Riot Games Valorant – official site (free to play) VCT Game Changers – Riot's programme supporting women and marginalised genders in competitive play Riot Games – official site
Anna's Perfect Console Silent Hill 2 (PS2, 2001) – Wikipedia Silent Hill 2 Remake (2024) – Steam Grand Theft Auto III (PS2, 2001) – Wikipedia Shadow of the Colossus (PS2, 2005) – Wikipedia Shadow of the Colossus Remake (2018) – PlayStation BioShock (2007) – Wikipedia Ghost of Tsushima – official site Ghost of Tsushima – PlayStation Ghost of Tsushima: Iki Island – Wikipedia
Also mentioned Kaboom! (Atari 2600) – Wikipedia ICO (PS2, 2001) – Wikipedia Red Dead Redemption 2 – Rockstar Games Arc Raiders – Steam Call of Duty: Black Ops – Wikipedia Call of Duty: Black Ops II – Wikipedia Treyarch – Wikipedia JumpStart – educational games series, Wikipedia University of California, Santa Cruz
Next week's guest Paolo Pedercini / Molleindustria – official site Future? No Thanks! – Steam (out now)
Support the show My Perfect Console – episode archive Support My Perfect Console on Patreon Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
More from My Perfect Console with Simon Parkin
Yesterday came the news that EA plans to close BioWare, the Edmonton studio behind Baldur’s Gate, Star Wars: Knights of the Old Republic, Mass Effect and Dragon Age. I thought it was a good moment to revisit my conversation with Dr Greg Zeschuk, one of BioWare’s co-founders. We talk about the games that shaped him, and the long, remarkable journey of a studio that defined computer and console role-playing games for millions of people. Here’s my conversation with Greg Zeschuk.
Daryl Baxter is a British writer and podcaster from Lincoln whose work has ranged across games, technology, and the history of the medium. He has written for outlets including WIRED, TechRadar, Den of Geek, and the Radio Times, and now publishes Springboard, a free newsletter about gaming, technology, and mental health that deliberately avoids chasing SEO or relying on AI. Growing up with series including Sonic, Metal Gear and, especially, Tomb Raider, he eventually turned that fascination into his first book, The Making of Tomb Raider, published in 2021 and based on extensive interviews with the original Core Design team.
Will de Renzy-Martin is a British actor and voice performer whose career has increasingly become intertwined with video games. As a child, he was fascinated by storytelling and by watching his older brothers play Ocarina of Time, but initially followed a rather different path, reading Computing at Imperial College London. Before long, however, he changed direction, training as an actor at the Guildhall School of Music and Drama, where he discovered voiceover shortly before graduating in 2017.
My guest today is an Irish writer, producer, and multimedia creator whose work spans journalism, video games, language, and digital culture. Born in Vietnam, she was adopted at three days old by a primary school teacher from County Kerry, and brought to Ireland at six weeks of age. Irish became one of her spoken languages, and it would go on to shape both her education and her career: she later studied Irish and Journalism at Dublin City University, building a body of work that moves across reporting, video games, and digital culture.
Paolo Pedercini is an Italian game designer, artist, educator, and activist whose work has spent more than two decades challenging assumptions about what video games are for, and what they are allowed to say. In 2003, he founded Molleindustria as a project dedicated to the "reappropriation of video games and the radicalisation of popular culture."