
Show Notes
Just in time for Halloween, Nightdive Studios did what it does best. They released a remastered gem from first-person-shooting history that blended spooky shooting with live-action FMV story: Killing Time Remastered. Fortunately, I was able to assemble four guests from the team that worked on the title to speak about it. Joining this pod are Nightdive's Grover Wimberly IV (Project Manager/Producer), Adam Grayshon (Project Coordinator), Josh Dowell (Game Programme), and End (Game Programmer). We talk through the game itself, the development process, and some insight into the original game's production. And, what has become a new tradition, I subject them all to a silly game at the end.
YouTube: https://youtu.be/4hCuOKru_Ng
Killing Time: Resurrected AVAILABLE NOW: Steam: https://store.steampowered.com/app/1733170/Killing_Time_Resurrected/ GOG: https://www.gog.com/en/game/killing_time_resurrected Switch: https://www.nintendo.com/us/store/products/killing-time-resurrected-switch/ PS: https://store.playstation.com/en-us/concept/10011545 Xbox: https://www.xbox.com/en-US/games/store/killing-time-resurrected/9pbvfggxzv24
Join the Atari Discord: https://link.atari.com/atari-discord Join the Nightdive Discord: https://discord.com/invite/nightdivestudios
Follow us: Atari: https://x.com/atari Nightdive Studios: https://x.com/NightdiveStudio
Jason Polansky: https://x.com/JaysOfDoom End - Twitter: https://x.com/ENDESGA Grover Wimberly IV - https://x.com/GroverWhim Josh Dowell - https://x.com/Slartbarty
More from Official Atari Games Podcast
Earlier this year, when Atari acquired Thunderful Games, it came with talent that led to its sterling reputation as an indie games publisher. One example of that is Andreas Beijer, creative director at Atari (formerly at Thunderful). Having contributed to hit games like this year's Planet of Lana II and REPLACED, he has a clear, if not so obvious, impact on a plethora of critically acclaimed indie games released over the last decade. How did he get to this point? What goes into making a game fun? And what's it like making a Stadia-exclusive game? Andreas was kind enough to join me and answer all these questions and more. Please enjoy!
One month after a certain "tactical espionage action" game debuted, Thief snuck its way onto PC with a radically different approach.. Its tough-as-nails stealth systems demand you take your time and plan the perfect heist as you sneak through the shadows, leverage low-tech gadgets like fire arrows, and only resort to combat as a last resort. It was successful enough to lead to many sequels across generations and inspire countless games that followed. So here we are now, 28 years after its initial release, with a remaster with the love and care that only Nightdive can deliver. Joining me to dive into the details are Nightdive's Daniel Grayshon (Director) and Josh Dowell (Programmer).
Hot on the heels of our last Toy Story podcast, we're back to cover the other half of our upcoming double release: Toy Story: Retro Roundup! Developed by Digital Eclipse, doing what they do best, the title features a collection of classic titles across generations, in addition to a plethora of behind-the-scenes footage and game documents to explore the history behind the games from your childhood. Returning to the podcast is the legendary Chris Kohler (editorial director at DE) to run through all the features of the game, including some brand new features never before seen in a Digital Eclipse collection. What would those be? You'll have to listen/watch to find out!
In 2010, Toy Story 3 shocked the gaming world with an incredible game that served as a perfect companion to the film of the same name. Not content with a dynamic campaign that took players through the events of the film (and then some), the title included an innovative "Toy Box" mode that was practically another game in and of itself, letting you explore various zones, accomplish missions for franchise characters, and customize the world to your liking. Fast forward to today, and we're on the brink of Toy Story 3's return in the form of Toy Story 3 Complete Edition. Digital Eclipse has worked their magic to lovingly remaster it for modern platforms so new and old fans alike can easily check it out. Calvin Vu, Digital Eclipse producer on the game, makes a glorious return to the podcast to tell me (and you) what you can expect from the remaster. Enjoy!
Bubsy 4D has been out since May, and we know you love it. We know the biggest problem you all had with the game was one thing: you wanted MORE. More Bubsy. More levels. More challenge. More skins. Just more everything. And you didn't want to pay anything for it. Fortunately for you, we heard your demands and just dropped the Black Hole update for Bubsy 4D. For a small fee of zero dollars, you're getting more levels. You're getting more challenge. You're getting more skins. You're getting more everything! And who better to break it all down in detail than the devs themselves? Please welcome back to the podcast, Fabian and Ben, cofounders of Fabraz, to do just that.