Wandering DMs

Sneaking & Searching in D&D | Rolls for Perception and Stealth | Wandering DMs S07 E24

Wandering DMs

Show Notes

Paul and Dan hash out the best ways to roll for Perception and Stealth in D&D. Should you always ask everyone at the table to make a check on their own? Is it better to have one player roll with cooperation bonuses? Did you know that Original D&D didn't have any skills like these at all -- so how was it handled then? We'll find you the best path forward.

More from Wandering DMs

Oct 19, 2026

Dan & Paul look back to our favorite covers in classic D&D modules. What makes for a great cover? How well do they balance the tension between showing the most exciting content versus giving away too much of the surprise? Do covers matter in the online streaming environment today?

Oct 5, 2026

Paul and Dan chat about Fatigue rules in D&D and other RPG's. It was a key part of the Chainmail progenitor to D&D, and also an important mechanic in modern 5E rules. But it was absent or overlooked in classic rulesets like AD&D and B/X. Doesn't movement and encumbrance make sense without it? Is it too exhausting to track? Or is there some better way?

Sep 28, 2026

Dan and Paul talk about mapping the dungeon: how does the DM communicate an unknown physical space to the players as they explore it?

Sep 21, 2026

Paul and Dan chat about the history of poison mechanics in D&D. Is the classic save-or-die a realistic model, or does it make for lousy gaming? Should we distinguish between ingestible poisons versus animal venoms? Should your PCs have access to poisons, or should they be gatekept by alignment or class categories? We'll figure out the best way to handle them!

Sep 14, 2026

Dan and Paul dive into the practical problem of keeping notes and records for long-running D&D campaigns.

See all episodes →