
Show Notes
Step into the hidden stacks beneath Waterdeep and listen as a friendly lich guides you through the long memory of Faerûn. The Lich’s Tale: A Faerûn Lorecast is an immersive lore podcast for fans of the Forgotten Realms, Dungeons & Dragons, fantasy history, and deep worldbuilding. Each episode explores the great empires, shattered ages, legendary peoples, gods, cataclysms, and mysteries that shaped the Realms. Official site: https://taleofthelich.com Contact: [email protected] Sponsor: Dharma Web Solutions https://dharmawebsolutions.com Sources: D&D Beyond (official): https://www.dndbeyond.com Wizards of the Coast (D&D): https://dnd.wizards.com DMsGuild (Forgotten Realms titles & lore references): https://www.dmsguild.com Forgotten Realms Wiki (community): https://forgottenrealms.fandom.com/wiki/Main_Page Candlekeep Forum (long-running Realmslore community): https://candlekeep.com/forum/ EN World (TTRPG community): https://www.enworld.org Ed Greenwood (Forgotten Realms creator hub): https://www.edgreenwood.net The Lich’s Tale: A Faerûn Lorecast is a fan-made, unofficial production. Dungeons & Dragons and Forgotten Realms are trademarks of Wizards of the Coast. This show is not affiliated with or endorsed by Wizards of the Coast.
More from The Lich's Tale: A Faerûn Lorecast
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Listener Joe Biggs asked for the cold tundra bogs of his campaign. Erilian takes a water-stained map north: through difficult crossings and workable ground, past the shadow of Castle Perilous, and into the lives of people facing the Warlock Knights' demands.
Why does one tradition preserve a living Ruby Dragon and another connect his fate to a shattered beginning? At a listener's request, Erilian visits Sardior's court, the five Thanes, Seradess and Blithen, obsidian dragons, scholarly servants, and the aleithian dwarves before comparing later First Wor
An iron key opens a workroom for two people who have both paid to rent it. From that explicitly imagined dispute, Erilian walks through the real lore of Waterdeep: the harbor, six wards, guilds, laws, rulers, temples and powers beneath the streets.
A worn bronze survey weight lies beside a map with an empty space. Erilian asks why a world with armies, temples and mighty wizards still needs a few travelers willing to answer a small, dangerous problem.