
Show Notes
After revealing their deepest gaming insecurities last week, the Boys are back and they're here to convert. This week they'll be discussing the games they use to get the uninitiated through the door, and what not to do when it comes to recruiting non-gamers.
But before they get into it, the Boys have been busy playing new games this week with Sarah stuck in the brain of a teenager, Glenn caught in a loop and Pierre lost in a Lovecraftian world, there's a lot to dissect.
Download, press play and leave any cousin energy at the door.
If you can't get enough Button Boys content, head over to Patreon, where you can find our weekly Hidden Cache bonus episode featuring more gripes, game recommendations and the Button Boys Dark Souls playthrough.
Follow along with the Button Boys on Instagram or TikTok for highlights, behind-the-scenes content and future podcast announcements.
Games Mentioned in this week's episode:
Figment
Baldur's Gate 3
Rue Valley
Deathloop
The Forgotten City
The Sexy Brutale
Séance of Blake Manor
Blue Prince
Disco Elysium
The Sinking City
Dredge
Uncharted 4: A Thief's End
The Last of Us
Call of Duty: Warzone
Age of Empires
Kingdom Come: Deliverance
Heavenly Bodies
Red Dead Redemption
Fall Guys
Rocket League
Hollow Knight
Overcooked!
Crusader Kings
Victoria
Hearts of Iron
Until Dawn
The Quarry
Europa Universalis IV
Journey
Abzû
Sword of the Sea
Dark Souls
Bloodborne
Candy Crush Saga
Pokémon GO
Angry Birds
Temple Run
Hell Let Loose
Produced and edited by Ben Drayton
Learn more about your ad choices. Visit podcastchoices.com/adchoices
More from Button Boys
We've all had one of those days: just missing the bus, stepping in a deep puddle, pissing ourselves a little bit. But none of us have had the kinds of days that gaming protagonists routinely face. From severed limbs to shipwrecks, we subject our digital avatars to the worst possible experiences.
Much like side streets, side arms, side tables, side dishes and sidemen, can provoke surprisingly strong feelings. This week we're going off the beaten track, ignoring the main objective and tackling the good, the bad and the ugly of secondary storylines. We've got drunken foolery, farting pigs and complete letdowns. But enough about the hosts, on with the podcast!
This week the Boys try to settle the debate raging across the country: which historical or futuristic period makes the best setting for a game? From early symbolic thought through to space travel across the outer reaches of the universe, gaming covers every era, but which one suits it best?
This week's topic is all about the maggot in the apple, the flaw in the diamond, the suspicious stain on the clean-smelling underwear. That's right, it's the parts of otherwise great games that we hate. Disgusting sound effects, tedious intros, impossible tasks and unfamiliar mechanics have all weaselled their way in to the Boys' all-time favourites.
If you missed out on the first ever Button Boys LIVE, don't worry, we remembered to record it! This week, the Boys had to pitch their worst-ever game ideas to an audience at Leicester Square Theatre. After a few minor technical hitches, Sarah came straight out of the gates with an avian-themed game for the gerontophiles among us, Pierre set out his vision for a drone-controlled dating sim and Glenn's idea... well, I think you need to hear it for yourself.