
Show Notes
It's another episode of Button Boys, kicking down your door, fist-pumping, screaming "woo" in your face and celebrating its own release. That's right, the Boys are amped this week, reliving their greatest gaming highs. From saving the planet to skin-of the-teeth boss battles, we'll be discussing those unforgettable moments that only other gamers can really understand.
But not before a check-in on what the Boys have been playing. Sarah's plodding along, Glenn's trying to extract himself from a potential flop and Pierre's left unimpressed by a medieval facsimile.
To follow along with the Button Boys outside the podcast:
Pierre - You Sit There, I’ll Stand Here
Glenn - Please Sir, Glenn I Have Some Moore
Glenn and Producer Ben - The Audience VS
Sarah's Melbourne Show
If you can't get enough Button Boys content, head over to Patreon, where you can find our weekly Hidden Cache bonus episode featuring more gripes, game recommendations and our Hitman: World of Assassination playthrough, and Player 4, where we interview a different comedian every month about their gaming lives.
Follow along with the Button Boys on Instagram or TikTok for highlights, behind-the-scenes content and future podcast announcements.
Games Mentioned in this week's episode:
Terra Invicta
Age of Empires II: The Age of Kings
Drop Duchy
Tetris
Mad Carnage
Dorfromantik
Resident Evil Requiem
A Short Hike
The Elder Scrolls V: Skyrim
Tchia
Marathon
Call of Duty: Warzone
Fortnite
ARC Raiders
Highguard
Concord
Helldivers
Escape from Tarkov
Helldivers II
World of Warcraft
Final Fantasy VIII
Dragon Quest VIII
The Witcher 3: Wild Hunt
Medal of Honor
LittleBigPlanet 3
REANIMAL
Dark Souls III
Call of Duty: Black Ops II
Demon's Souls
Factorio
Overcooked
The Lion King
Aladdin
Blue Prince
Rayman Legends
Astro Bot
Sackboy: A Big Adventure
Cuphead
Sekiro: Shadows Die Twice
Hitman: World of Assassination
GoldenEye 007
TimeSplitters
Produced and edited by Ben Drayton
Learn more about your ad choices. Visit podcastchoices.com/adchoices
More from Button Boys
We've all had one of those days: just missing the bus, stepping in a deep puddle, pissing ourselves a little bit. But none of us have had the kinds of days that gaming protagonists routinely face. From severed limbs to shipwrecks, we subject our digital avatars to the worst possible experiences.
Much like side streets, side arms, side tables, side dishes and sidemen, can provoke surprisingly strong feelings. This week we're going off the beaten track, ignoring the main objective and tackling the good, the bad and the ugly of secondary storylines. We've got drunken foolery, farting pigs and complete letdowns. But enough about the hosts, on with the podcast!
This week the Boys try to settle the debate raging across the country: which historical or futuristic period makes the best setting for a game? From early symbolic thought through to space travel across the outer reaches of the universe, gaming covers every era, but which one suits it best?
This week's topic is all about the maggot in the apple, the flaw in the diamond, the suspicious stain on the clean-smelling underwear. That's right, it's the parts of otherwise great games that we hate. Disgusting sound effects, tedious intros, impossible tasks and unfamiliar mechanics have all weaselled their way in to the Boys' all-time favourites.
If you missed out on the first ever Button Boys LIVE, don't worry, we remembered to record it! This week, the Boys had to pitch their worst-ever game ideas to an audience at Leicester Square Theatre. After a few minor technical hitches, Sarah came straight out of the gates with an avian-themed game for the gerontophiles among us, Pierre set out his vision for a drone-controlled dating sim and Glenn's idea... well, I think you need to hear it for yourself.