
Show Notes
There is never, ever enough time to game. This week's episode dares to dream of a world in which we have nothing to do: no obligations, no commuting, no structure. Basically, 2020.
If the world were to shut down again, what are the games that you'd finally love to play? Is there an epic RPG you just can't see yourself completing, or an open-world multiplayer game that requires too much commitment? If time were no object, how would you spend it (assuming it's video game-related)?
But before those big questions, the Boys catch up on what they've been playing. Pierre's taken counsel on a dungeon crawler, Sarah finds themselves in a power struggle in Downing Street and Glenn's getting scarily interactive with his TV.
To follow along with the Button Boys outside the podcast:
BUTTON BOYS LIVE!
If you can't get enough Button Boys content, head over to Patreon, where you can find our weekly Hidden Cache bonus episode featuring more gripes, game recommendations and our Hitman: World of Assassination playthrough, and Player 4, where we interview a different comedian every month about their gaming lives.
Follow along with the Button Boys on Instagram or TikTok for highlights, behind-the-scenes content and future podcast announcements.
Games Mentioned in this week's episode:
Baldur's Gate
RuneScape
Castlevania
Shattered Pixel Dungeon
Dark Souls
Baldur's Gate III
Cyberpunk 2077
Observation
Chrono Trigger
Unhinged
007: First Light
Until Dawn
The Legend of Zelda: Breath of the Wild
Sherlock Purr
Stardew Valley
Minecraft
No. 10: Full Confidence
Frostpunk 2
Terra Invicta
Sea of Thieves
Animal Crossing
RV There Yet?
Baby Steps
Chained Together
Fortnite
Civilization V
Counter-Strike
Final Fantasy VII
Call of Duty: Warzone
Produced and edited by Ben Drayton Learn more about your ad choices. Visit podcastchoices.com/adchoices
More from Button Boys
We've all had one of those days: just missing the bus, stepping in a deep puddle, pissing ourselves a little bit. But none of us have had the kinds of days that gaming protagonists routinely face. From severed limbs to shipwrecks, we subject our digital avatars to the worst possible experiences.
Much like side streets, side arms, side tables, side dishes and sidemen, can provoke surprisingly strong feelings. This week we're going off the beaten track, ignoring the main objective and tackling the good, the bad and the ugly of secondary storylines. We've got drunken foolery, farting pigs and complete letdowns. But enough about the hosts, on with the podcast!
This week the Boys try to settle the debate raging across the country: which historical or futuristic period makes the best setting for a game? From early symbolic thought through to space travel across the outer reaches of the universe, gaming covers every era, but which one suits it best?
This week's topic is all about the maggot in the apple, the flaw in the diamond, the suspicious stain on the clean-smelling underwear. That's right, it's the parts of otherwise great games that we hate. Disgusting sound effects, tedious intros, impossible tasks and unfamiliar mechanics have all weaselled their way in to the Boys' all-time favourites.
If you missed out on the first ever Button Boys LIVE, don't worry, we remembered to record it! This week, the Boys had to pitch their worst-ever game ideas to an audience at Leicester Square Theatre. After a few minor technical hitches, Sarah came straight out of the gates with an avian-themed game for the gerontophiles among us, Pierre set out his vision for a drone-controlled dating sim and Glenn's idea... well, I think you need to hear it for yourself.