
Show Notes
Andrew Gillis and I prepare for the worst as we Gaze into the Abyss from Monsterhearts 2. In this episode we discuss inviting players in, generating stakes, and developing good dark stories.
In our patreon release Andrew and I also talk about the ins and outs of Abyss Gazing, and bringing misses to bear against players. Available at patreon.com/thehardmove.
The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove.
Music is by Nick Gravelyn. You can find his work at nickgravelyn.com
You can follow Andrew on Twitter at @commutingcrow.
Content featured in this episode is from Monsterhearts 2, written by Avery Alder, and published by Buried Without Ceremony.
More from The Hard Move
Fight, Item, Run is available to back now: https://www.kickstarter.com/projects/whimsymachine/fight-item-run-a-pixelated-ttrpg
Kyle Thompson and I prepare for the worst as we discuss object-oriented design, separation of intent, and a really cool move that I didn't love going in. In the Patreon episode, Kyle and I also go off topic to discuss a wild amount of other moves that call on Pay the Price, and a bit of theory-crafting on how we'd like to see this design go forward.
Literally one day left to get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25
Reminder that you can get Apocalypse Keys 25% off for being a Hard Move patron! temporalhiccup.itch.io/hardmove25
Get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25