
Show Notes
Eric Lee and I break down the move Detachable Body Parts from the Constructed playbook in Monster of the Week. We talk about how deceptively simple the mechanics of this move are but how out of hand (or arm, or leg) this can get narratively. We also talk about how a GM can lean into the seemingly limitless power of this move to still create a tense and engaging story.
You can follow Eric on Twitter at twitter.com/EricLeeeeeee and find out more about Table Tales on Twitter at twitter.com/OurTableTales
Content featured in this episode is from the game Monster of the Week by Michael Sands. The Constructed Playbook was created by Reid San Filippo. You can find out more about this game at evilhat.com
Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com
You can follow the show on Twitter at twitter.com/thehardmove
More from The Hard Move
Fight, Item, Run is available to back now: https://www.kickstarter.com/projects/whimsymachine/fight-item-run-a-pixelated-ttrpg
Kyle Thompson and I prepare for the worst as we discuss object-oriented design, separation of intent, and a really cool move that I didn't love going in. In the Patreon episode, Kyle and I also go off topic to discuss a wild amount of other moves that call on Pay the Price, and a bit of theory-crafting on how we'd like to see this design go forward.
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Reminder that you can get Apocalypse Keys 25% off for being a Hard Move patron! temporalhiccup.itch.io/hardmove25
Get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25