
Show Notes
In this episode, Ben steps Into the Megadungeon to interview James Maliszewski about his Dwimmermount megadungeon campaign. James explains how megadungeons can captivate the interest of players by encapsulating the mysteries of an entire setting. James also discuss his current project, The Secrets of sha'Arthan.
For deeper reader's notes to this episode that explains all the terms used and give further context for the episode, check out my newsletter here.
You can find James Maliszewski's blog Grognardia here, You can find all the posts about Dwimmermount collected here.
Philotomy's OD&D musings, a wonderful resource on Original Dungeons & Dragons (0D&D) is available here. Curious about OD&D? Here's a free version ("retro-clone") of the original rules presented in a modern format under the name Fantasy Medieval Campaigns.
Learn more about Sean McCoy's #Dungeon23 challenge here. You can find a roundup of amazing #Dungeon23 materials from the early weeks of 2023 here.
You can find a full transcript of this episode here.
The music for this episode is Sticks and Stones by Samuel Peters Davies.
More from Into the Megadungeon
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In this episode, Ben takes us into the megadungeon to interview Nick L.S. Whelan about two megadungeon campaigns, "Dungeon Moon" and "Five Years Left". They discuss why GMing is so hard and what lessons we can learn from our failures. They talk about why some kinds of prep only increases your anxiety at the table, how the GM's experience can be dissatisfying even when the players are having a good time, and how play is subtly shaped by what we take seriously at the table and what we're happy to let slide.
In this episode Ben takes us into the megadungeon to interview Josh McCrowell about his home campaign and his forthcoming megadungeon ruleset, HIs Majesty the Worm. They talk about how we can capture the human element of dungeoncrawling, and Josh gives some vital tips about how to prep megadungeons without getting overwhelmed.
In this episode, Ben takes us into the megadungeon to interview Gus about his H.M.S. Apollyon campaign. They discuss how a satisfying megadungeon is an experiential space that evokes a sense of place. They explain how to harness history to move beyond bog standard fantasy tropes, and how you can actually make treasure cool.