
DZ-103: Game of the Scene 2 - Triangle of Sadness, The Favourite
Draft Zero: a screenwriting podcastShow Notes
Listen to understand how games force characters to interact and reveal themselves (through competency, decisions, and rule-breaking)
In part two of this two parter, Stu and Chas go further into the game (of the scene) and look at how games force characters other than the protagonist to interact. We deep dive into the wonderful social satires of TRIANGLE OF SADNESS and THE FAVOURITE.
We discuss how games reveal character through competency and decisions, how resources and skills impact the tactics that characters employ, and the difference between referees, rule lawyers, rule makers and rule breakers.
Thanks to Chris Walker for editing this episode.
As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.
As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.
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→ Read the transcript for this episode.
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"games are about a series of choices and relatedness is the way that they build interaction so you can see how that is actually really useful for characters because what you actually want to do is put your characters in a situation where they're competent enough to be challenged but you don't want them to be destroyed." — Stu Willis @ 00:09:50
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CHAPTERS
00:00:00 – Cold Open
00:00:19 – Sponsor: ScriptUp
00:01:45 – Why Games Force Every Character to Play: Competence, Tactics, and Interrelatedness
00:05:09 – › Listener examples: rule-switching in THE PRINCESS BRIDE
00:07:18 – › Games as a character engagement tool: competence, autonomy, and relatedness
00:10:50 – TRIANGLE OF SADNESS (Parts 1 and 2)
00:14:21 – › The captain and Dimitri: ideology as a drinking game
00:20:12 – › How the game escalates entitlement into catastrophe
00:24:11 – › Carl and Yaya: win conditions emerging across shifting arenas
00:31:13 – › How the game reveals mutual manipulation and honest compatibility
00:35:37 – Sponsor: Arc Studio Pro
00:38:25 – TRIANGLE OF SADNESS (Part 3)
00:40:34 – › Abigail distributes the octopus: resources rewrite the power hierarchy
00:44:54 – › Rule makers versus referees: who interprets the rules holds the power
00:49:13 – › Asymmetric games and why players with different resources can't see each other's path to victory
00:52:51 – THE FAVOURITE
00:57:10 – › The arena as playground, battleground, and prison across three acts
01:00:49 – › Abigail and Masham: literal chase reveals social and physical power inverted
01:06:05 – › Three shooting scenes: competence, escalation, and the blood-spatter declaration
01:13:26 – › The mud bath: Sarah's resources are shared history and the ability to make Anne laugh
01:19:29 – › Poisoning as a rule break only one player conceived as possible
01:25:28 – › Why Sarah loses: hubris and failing to recognise a different game was being played
01:30:34 – Wrap Up & Key Learnings
01:34:11 – › Games as a structural tool across a whole feature or series
01:37:51 – › Applying the game lens to macro story structure
01:40:30 – Thanks to our Patreons!
FILMS
TRIANGLE OF SADNESS (2022) — (w) Ruben Ostlund
THE FAVOURITE (2018) — (w) Tony Mcnamara, Deborah Davis (d) Yorgos Lanthimos
SCRIPTS
Study the script: TRIANGLE OF SADNESS (2022) — Ruben Ostlund
Study the script: THE FAVOURITE (2018) — Tony Mcnamara, Deborah Davis
LINKS
IMDB: Molli and Max in the Future
Read: Letterboxd - Molli and Max in the Future
EPISODES IN THE GAME OF THE SCENE SERIES
DZ-102: Game of the Scene - Bluey, John Wick 4
DZ-103: Game of the Scene 2 - Triangle of Sadness, The Favourite
RELATED EPISODES
DZ-40: Tactics and Scenes
DZ-99: Scene Questions
DZ-102: Game of the Scene - Bluey, John Wick 4
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