
Show Notes
Ryan McNeil and I prepare for the worst as we step into the time-shifting Innocent, and look at a really hostile move. In this episode we discuss escalation in PbtA; what it means to have moves "on the table"; and how different triggers drive different play.
A full length bonus version of this episode is available at patreon.com/thehardmove.
The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove.
Music is by Nick Gravelyn. You can find his work at nickgravelyn.com
You can follow Ryan on Twitter at @transalaskin.
Content featured in this episode is from Masks and Halycon City Herald, both published by Magpie Games, with lead writing by Brendan Conway.
More from The Hard Move
Fight, Item, Run is available to back now: https://www.kickstarter.com/projects/whimsymachine/fight-item-run-a-pixelated-ttrpg
Kyle Thompson and I prepare for the worst as we discuss object-oriented design, separation of intent, and a really cool move that I didn't love going in. In the Patreon episode, Kyle and I also go off topic to discuss a wild amount of other moves that call on Pay the Price, and a bit of theory-crafting on how we'd like to see this design go forward.
Literally one day left to get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25
Reminder that you can get Apocalypse Keys 25% off for being a Hard Move patron! temporalhiccup.itch.io/hardmove25
Get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25