
Show Notes
Listen you're not sure whether your idea has enough fuel for 90 pages.
In this episode, Chas, Stu and Mel attempt to answer a listener question: “In your own pre-writing process, how do you know you have enough for a feature? And do you have a specific pre-writing method you're going to?”
Thus we launch into a discussion on our writing processes and the varying usefulness of tools such as log lines, turning points, beat sheets, synopsis, treatments, and scene breakdowns. We also tackle the challenges encountered while developing an idea to first draft, such as balancing the pace of the story, developing distinct character voices, character choices, plot changes, pacing, and thematic clarity.
Is this backmatter? Or is it development tools? You decide! Hahaha.
Thanks so much to Chris Walker for his excellent editing on this episode!
As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.
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→ Read the transcript for this episode.
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"for me, that's actually in a lot of ways easier to write. You don't need to conclude anything. And you can hopefully if you sell it, then you get a room of people and then it's all of your problems, you know, as opposed to just your problem and you're banging your head up against the wall on page 80 going, Oh my God, what have have I done?" — Mel Killingsworth @ 00:05:41
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CHAPTERS
00:00:00 – Cold Open
00:00:16 – The Listener Question: Do You Have Enough for a Feature?
00:00:30 – › Why features demand a known ending before you start
00:02:38 – Our Development Processes
00:05:20 – › Deciding format before asking if you have enough story
00:09:20 – › Narrative fuel as a concept and when to test it
00:13:42 – › Why the midpoint is the first structural tent pole to find
00:17:35 – › Cards, brainstorming, and capturing scenes before plot
00:20:06 – › How TV bible development differs from feature outlining
00:25:15 – Developing from Concept
00:28:53 – › Mel's four-stage process from voice note to scriptment
00:33:06 – › Theme as the organising principle before you outline
00:38:55 – › Character and plot as mutually dependent in development
00:44:09 – › Loglines from other characters' points of view
00:45:26 – Sponsor: Arc Studio Pro
00:48:12 – Expanding Your Idea
00:51:24 – › Sequence structure as a test for narrative fuel
00:55:34 – › Turning points driven by character decisions, not events
01:00:01 – › When genre dictates how fixed your major beats should be
01:06:19 – › From bullet outline to scriptment: when to move to pages
01:09:36 – › Summarising dialogue scenes before writing them
01:15:29 – Long Short Documents
01:20:34 – › The therefore-and-but test applied to outlines
01:23:07 – › Prose treatments as a low-cost pitch and development tool
01:27:22 – Consistent Problems with First Drafts
01:28:53 – › Pacing imbalance between over-written and under-written sequences
01:31:27 – › Character voice, empathy, and choices that don't land
01:34:28 – Many Thanks to Our Patreons!
EPISODES IN THE DEVELOPMENT TOOLS SERIES
DZ-106: How do you know if you have enough story?
DZ-71: Treatments & Loglines - Development Tools 1
DZ-72: Theme & The Story Synopsis - Development Tools 2
DZ-81: Pitch Decks & Look Books - Development Tools 4
DZ-73: Selling documents - Development Tools 3
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Full show notes at: https://draft-zero.com/2023/dz-106/
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