
Show Notes
We continue our mini series looking at the Campaign Frames in Hope & Fear, this week the fairy tale themed Curse of the Weredragon!
Gethin: @thewelshdm Nico: @NicodeGallo
=== COMMUNITY SPOTLIGHTS ===
=== Bard & Raven === Community live streams and interviews with designers, providing you with new content and an insight into the design process of the best Daggerheart content out there.
Twitch: https://www.twitch.tv/bardandraven Patreon: patreon.com/cw/bardandraven
=== Daggerheart Dispatch === A central place for all your Daggerheart news, inspiration, and discussions. Subscribe to their newsletter to make sure you don't miss any of the fantastic content out there.
http://daggerheartdispatch.com
Topics: 00:00 - Intro 04:00 - Best of Britain 08:43 - Daggerheart News 15:10 - Listener Question 28:05 - Reviewing Reign of the Weredragon 01:08:15 - Community Spotlight 01:17:43 - Outro
Music - Middle-Earth by Luis_Humanoide
More from Daggerheart to Heart
Nico and Gethin dive into the monster filled nights of Anadluria this week, and reminisce about our teen years and Kate Beckinsale.
We start a new mini series breaking down and reviewing the campaign frames from Hope & Fear, starting with everyone's favourite magical boarding school Castle High!
This week we discuss how we would take a system agnostic adventure and bring it into our games of Daggerheart. What steps would we take as GMs and what additional considerations would we have during prep and the game?Gethin: @thewelshdm Nico: @NicodeGallo === COMMUNITY SPOTLIGHT - AMAZING ADVERSARIES & ENVIRONMENTS ===High above the clouds, scattered across a breathtaking chain of floating earthmotes, lies the Sky Isles—a secluded refuge where the disciplined Phoenix Monks have built a new life far from the world below.But peace here is fragile.The Sky Isles is a complete, ready-to-play Daggerheart location built around exploration, discovery, character-driven encounters, and a growing supernatural threat. Meet the enigmatic Phoenix Monks, earn their trust, explore their remote mountain sanctuary, and uncover the dark history that drove them here.Heart of Daggers - https://heartofdaggers.com/products/amazing-encounters-adversaries-the-sky-isles-preview/Topics:00:00 - Intro06:28 - Our Favourite Genre of Game10:29 - Using a System Agnostic Adventure51:16 - Community Spotlight01:01:05 - OutroMusic - Middle-Earth by Luis_Humanoide
Daggerheart is still a young TTRPG, which means there's not a lot of official or unofficial content for it yet. So why not borrow from other systems?
World Building is a crucial element of TTRPG campaign design, but how much is too much? And how do you ensure you leave space for your players to add to the world as well?