
Show Notes
Marsie Vellan and I head back into Monsterhearts 2 to check out another pivotal move for any teen monster, Keep Your Cool. Mechanically it’s simple: you try to keep your wits about you in a tense situation and, if you’re cool enough, you could come out the other side with valuable insight about the situation. Narratively this move can drive virtually any scenario, from facing down the school bully to professing your love to someone. The GM gets to weigh in by answer questions, discussing character vulnerability, and issuing hard moves if things go south.
You can follow Marsie on Twitter at twitter.com/MarsieVellan and check out the Phantom Rollbooth Patreon at patreon.com/phantomrollbooth
Content featured in this episode is from Monsterhearts 2 by Avery Alder. For more information, visit buriedwithoutceremony.com
Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com
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Kyle Thompson and I prepare for the worst as we discuss object-oriented design, separation of intent, and a really cool move that I didn't love going in. In the Patreon episode, Kyle and I also go off topic to discuss a wild amount of other moves that call on Pay the Price, and a bit of theory-crafting on how we'd like to see this design go forward.
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