
Show Notes
Jenn Martin and I prepare for the worst as we take a look at the Beacon's Drives from Masks. We go through how Drives offer players guidance, and how the smart design offers beats without defining an arc.
In the Patreon cut, Jenn and I also talk about how to approach it from a design perspective, along with a bunch of extra goodies. Available at patreon.com/thehardmove
The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove.
Music is by Nick Gravelyn. You can find his work at nickgravelyn.com
You can follow Jenn on twitter @tenpenjenn (and her website, the.kinematic.cafe)
Content featured in this episode is from Masks: The Next Generation. Writing by Brendan Conway, published by Magpie Games.
More from The Hard Move
Fight, Item, Run is available to back now: https://www.kickstarter.com/projects/whimsymachine/fight-item-run-a-pixelated-ttrpg
Kyle Thompson and I prepare for the worst as we discuss object-oriented design, separation of intent, and a really cool move that I didn't love going in. In the Patreon episode, Kyle and I also go off topic to discuss a wild amount of other moves that call on Pay the Price, and a bit of theory-crafting on how we'd like to see this design go forward.
Literally one day left to get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25
Reminder that you can get Apocalypse Keys 25% off for being a Hard Move patron! temporalhiccup.itch.io/hardmove25
Get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25