The Hard Move

Attune

The Hard Move

Show Notes

Ross Payton and I focus our minds on Scum and Villainy as we dive into the move Attune. From telekinetic powers to psychic visions to handling dangerous artifacts, this move offers a mechanical basis for a vast array of mental powers as well as narrative reward and consequence for opening your mind to the Way. We also discuss questions the GM can ask to help keep things flowing given the breadth of possibilities.

You can follow Ross on Twitter at twitter.com/rosspayton and check out Role Playing Public Radio at patreon.com/rppr

Content featured in this episode is from Scum and Villainy by Stras Acimovic and John LeBoeuf-Little. For more information, visit evilhat.com

Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com

You can follow the show on Twitter at twitter.com/thehardmove

Support the show at patreon.com/thehardmove and subscribe to The Hard Move on iTunes or your podcast platform of choice.

More from The Hard Move

Nov 18, 2020

Fight, Item, Run is available to back now: https://www.kickstarter.com/projects/whimsymachine/fight-item-run-a-pixelated-ttrpg

Oct 28, 2020

Kyle Thompson and I prepare for the worst as we discuss object-oriented design, separation of intent, and a really cool move that I didn't love going in. In the Patreon episode, Kyle and I also go off topic to discuss a wild amount of other moves that call on Pay the Price, and a bit of theory-crafting on how we'd like to see this design go forward.

Oct 14, 2020

Literally one day left to get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25

Sep 30, 2020

Reminder that you can get Apocalypse Keys 25% off for being a Hard Move patron! temporalhiccup.itch.io/hardmove25

Sep 16, 2020

Get Apocalypse Keys 25% off for being a Hard Move listener! temporalhiccup.itch.io/hardmove25

See all episodes →